#include "CStateSetterFlow.hpp" #include "CArchitectureMessage.hpp" #include "GameGlobalObjects.hpp" namespace urde::MP1 { CStateSetterFlow::CStateSetterFlow() : CIOWin("") { } CIOWin::EMessageReturn CStateSetterFlow::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) { if (msg.GetType() == EArchMsgType::TimerTick) { //g_Main->sub80004590(); return EMessageReturn::RemoveIOWinAndExit; } return EMessageReturn::Exit; } }