#include "CBomb.hpp" namespace urde { CBomb::CBomb(const TToken& particle1, const TToken& particle2, TUniqueId uid, TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo) : CWeapon(uid, aid, true, playerId, EWeaponType::Bomb, "Bomb", xf, CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Trigger, EMaterialTypes::NonSolidDamageable}, {EMaterialTypes::Projectile, EMaterialTypes::Bomb}), {EMaterialTypes::Projectile, EMaterialTypes::Bomb}, dInfo, EProjectileAttrib::Bombs, CModelData::CModelDataNull()) { } }