#include "CPowerBomb.hpp" namespace urde { CPowerBomb::CPowerBomb(const TToken& particle, TUniqueId uid, TAreaId aid, TUniqueId playerId, const zeus::CTransform& xf, const CDamageInfo& dInfo) : CWeapon(uid, aid, true, playerId, EWeaponType::PowerBomb, "PowerBomb", xf, CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Immovable, EMaterialTypes::Trigger}, {EMaterialTypes::Projectile, EMaterialTypes::PowerBomb}), {EMaterialTypes::Projectile, EMaterialTypes::PowerBomb}, dInfo, EProjectileAttrib::PowerBombs, CModelData::CModelDataNull()) { } }