#pragma once #include "zeus/CVector3f.hpp" #include "RetroTypes.hpp" namespace urde { class CRandom16; class CStateManager; struct SCameraShakePoint { friend class CCameraShakeData; bool x0_useEnvelope = false; float x4_value = 0.f; float x8_magnitude = 0.f; float xc_attackTime = 0.f; float x10_sustainTime = 0.f; float x14_duration = 0.f; SCameraShakePoint() = default; SCameraShakePoint(bool useEnvelope, float attackTime, float sustainTime, float duration, float magnitude) : x0_useEnvelope(useEnvelope), x8_magnitude(magnitude), xc_attackTime(attackTime), x10_sustainTime(sustainTime), x14_duration(duration) {} float GetValue() const { return x0_useEnvelope ? x8_magnitude : x4_value; } static SCameraShakePoint LoadCameraShakePoint(CInputStream& in); void Update(float curTime); }; class CCameraShakerComponent { friend class CCameraShakeData; bool x4_useModulation = false; SCameraShakePoint x8_am, x20_fm; float x38_value = 0.f; public: CCameraShakerComponent() = default; CCameraShakerComponent(bool useModulation, const SCameraShakePoint& am, const SCameraShakePoint& fm) : x4_useModulation(useModulation), x8_am(am), x20_fm(fm) {} static CCameraShakerComponent LoadNewCameraShakerComponent(CInputStream& in); void Update(float curTime, float duration, float distAtt); float GetValue() const { return x38_value; } }; class CCameraShakeData { friend class CCameraManager; float x0_duration; float x4_curTime = 0.f; CCameraShakerComponent x8_shakerX; CCameraShakerComponent x44_shakerY; CCameraShakerComponent x80_shakerZ; u32 xbc_shakerId = 0; u32 xc0_flags; // 0x1: positional sfx zeus::CVector3f xc4_sfxPos; float xd0_sfxDist; public: static const CCameraShakeData skChargedShotCameraShakeData; CCameraShakeData(float duration, float sfxDist, u32 flags, const zeus::CVector3f& sfxPos, const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2, const CCameraShakerComponent& shaker3); CCameraShakeData(float duration, float magnitude); CCameraShakeData(CInputStream&); static CCameraShakeData BuildLandingCameraShakeData(float duration, float magnitude); static CCameraShakeData BuildProjectileCameraShake(float duration, float magnitude); static CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance, const zeus::CVector3f& sfxPos); static CCameraShakeData BuildPhazonCameraShakeData(float duration, float magnitude); static CCameraShakeData BuildPatternedExplodeShakeData(float duration, float magnitude); static CCameraShakeData BuildPatternedExplodeShakeData(const zeus::CVector3f& pos, float duration, float magnitude, float distance); void Update(float dt, CStateManager& mgr); zeus::CVector3f GetPoint() const; float GetMaxAMComponent() const; float GetMaxFMComponent() const; void SetShakerId(u32 id) { xbc_shakerId = id; } u32 GetShakerId() const { return xbc_shakerId; } static CCameraShakeData LoadCameraShakeData(CInputStream& in); void SetSfxPositionAndDistance(const zeus::CVector3f& pos, float f2) { xc0_flags |= 0x1; xc4_sfxPos = pos; xd0_sfxDist = f2; } }; }