#pragma once #include #include "IRenderer.hpp" #include "CDrawable.hpp" #include "CDrawablePlaneObject.hpp" #include "Shaders/CThermalColdFilter.hpp" #include "Shaders/CThermalHotFilter.hpp" #include "Shaders/CSpaceWarpFilter.hpp" #include "Shaders/CFogVolumePlaneShader.hpp" #include "Shaders/CFogVolumeFilter.hpp" #include "Shaders/CPhazonSuitFilter.hpp" #include "CTexture.hpp" #include "CRandom16.hpp" #include "CPVSVisSet.hpp" #include "zeus/CRectangle.hpp" #include "World/CGameArea.hpp" #include "zeus/CPlane.hpp" namespace urde { class IObjectStore; class CMemorySys; class IFactory; class CTexture; class CParticleGen; class CBooModel; class Buckets { friend class CBooRenderer; static rstl::reserved_vector sBucketIndex; static rstl::reserved_vector* sData; static rstl::reserved_vector, 50>* sBuckets; static rstl::reserved_vector* sPlaneObjectData; static rstl::reserved_vector* sPlaneObjectBucket; static const float skWorstMinMaxDistance[2]; static float sMinMaxDistance[2]; public: static void Clear(); static void Sort(); static void InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest, const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data); static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data, const zeus::CPlane& plane, u16 extraSort); static void Shutdown(); static void Init(); }; class CBooRenderer final : public IRenderer { friend class CBooModel; friend class CModel; friend class CGameArea; friend class CWorldTransManager; friend class CMorphBallShadow; struct CAreaListItem { const std::vector* x0_geometry; const CAreaRenderOctTree* x4_octTree; /* originally auto_ptrs of vectors */ std::vector> x8_textures; std::vector x10_models; int x18_areaIdx; /* Per-area octree-word major, light bits minor */ std::vector x1c_lightOctreeWords; const SShader* m_shaderSet; CAreaListItem(const std::vector* geom, const CAreaRenderOctTree* octTree, std::vector>&& textures, std::vector&& models, int areaIdx, const SShader* shaderSet); ~CAreaListItem(); }; struct CFogVolumeListItem { zeus::CTransform x0_transform; zeus::CColor x30_color; zeus::CAABox x34_aabb; TLockedToken x4c_model; //bool x58_b; Optional for model token const CSkinnedModel* x5c_skinnedModel = nullptr; CFogVolumeListItem(const zeus::CTransform& xf, const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken* model, const CSkinnedModel* sModel) : x0_transform(xf), x30_color(color), x34_aabb(aabb), x5c_skinnedModel(sModel) { if (model) x4c_model = *model; } }; IFactory& x8_factory; IObjectStore& xc_store; TLockedToken m_staticEntropy; // CFont x10_fnt; u32 x18_ = 0; std::list x1c_areaListItems; zeus::CFrustum x44_frustumPlanes; TDrawableCallback xa8_drawableCallback; const void* xac_callbackContext; zeus::CPlane xb0_viewPlane = {0.f, 1.f, 0.f, 0.f}; enum class EPVSMode { Mask, PVS, PVSAndMask } xc4_pvsMode = EPVSMode::Mask; std::experimental::optional xc8_pvs; u32 xe0_pvsAreaIdx = 0; //boo::ITextureS* xe4_blackTex = nullptr; bool xee_24_ : 1; boo::ObjToken x14c_reflectionTex; //boo::ITextureS* x150_mirrorRamp = nullptr; boo::ObjToken x1b8_fogVolumeRamp; boo::ObjToken x220_sphereRamp; TLockedToken m_thermoPaletteTex; boo::ObjToken x288_thermoPalette; TLockedToken m_ballFadeTex; boo::ObjToken m_ballFade; boo::ObjToken m_ballShadowId; boo::ObjToken m_scanLinesEvenVBO; boo::ObjToken m_scanLinesOddVBO; int m_ballShadowIdW = 64; int m_ballShadowIdH = 64; CRandom16 x2a8_thermalRand; std::list x2ac_fogVolumes; std::list m_fogVolumePlaneShaders; std::list::iterator m_nextFogVolumePlaneShader; std::list m_fogVolumeFilters; std::list::iterator m_nextFogVolumeFilter; std::list> x2c4_spaceWarps; u32 x2dc_reflectionAge = 2; zeus::CColor x2e0_ = zeus::CColor::skWhite; zeus::CVector3f x2e4_ = {0.f, 1.f, 0.f}; CSpaceWarpFilter m_spaceWarpFilter; float x2f0_thermalVisorLevel; zeus::CColor x2f4_thermColor; float x2f8_thermColdScale = 0.f; zeus::CColor x2fc_tevReg1Color = {1.f, 0.f, 1.f, 1.f}; CThermalColdFilter m_thermColdFilter; std::experimental::optional m_thermHotFilter; std::vector x300_dynamicLights; u32 x310_phazonSuitMaskCountdown = 0; //std::unique_ptr x314_phazonSuitMask; CPhazonSuitFilter m_phazonSuitFilter; union { struct { bool x318_24_refectionDirty : 1; bool x318_25_drawWireframe : 1; bool x318_26_requestRGBA6 : 1; bool x318_27_currentRGBA6 : 1; bool x318_28_disableFog : 1; bool x318_29_thermalVisor : 1; bool x318_30_inAreaDraw : 1; bool x318_31_persistRGBA6 : 1; }; u16 dummy = 0; }; void GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx); void GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx); void GenerateScanLinesVBO(boo::IGraphicsDataFactory::Context& ctx); void LoadThermoPalette(); void LoadBallFade(); void ActivateLightsForModel(CAreaListItem* item, CBooModel& model); void RenderBucketItems(CAreaListItem* item); void HandleUnsortedModel(CAreaListItem* item, CBooModel& model, const CModelFlags& flags); static void CalcDrawFogFan(const zeus::CPlane* planes, int numPlanes, const zeus::CVector3f* verts, int numVerts, int iteration, int level, CFogVolumePlaneShader& fogVol); static void DrawFogSlices(const zeus::CPlane* planes, int numPlanes, int iteration, const zeus::CVector3f& center, float delta, CFogVolumePlaneShader& fogVol); static void RenderFogVolumeModel(const zeus::CAABox& aabb, const CModel* model, const zeus::CTransform& modelMtx, const zeus::CTransform& viewMtx, const CSkinnedModel* sModel, int pass, CFogVolumePlaneShader* fvs); void SetupRendererStates() const; void ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, /*const CTexture& maskTex,*/ const CTexture& indTex, const zeus::CColor& modColor, float scale, float offX, float offY); void ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor /*, const CTexture& maskTex*/); void DoPhazonSuitIndirectAlphaBlur(float blurRadius /*, float f2*/, const TLockedToken& indTex); public: CBooRenderer(IObjectStore& store, IFactory& resFac); ~CBooRenderer(); void AddWorldSurfaces(CBooModel& model); std::list::iterator FindStaticGeometry(const std::vector*); void AddStaticGeometry(const std::vector*, const CAreaRenderOctTree*, int areaIdx, const SShader* shaderSet); void EnablePVS(const CPVSVisSet&, u32); void DisablePVS(); void UpdateAreaUniforms(int areaIdx, bool shadowRender = false); void RemoveStaticGeometry(const std::vector*); void DrawAreaGeometry(int areaIdx, int mask, int targetMask); void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false); void DrawSortedGeometry(int areaIdx, int mask, int targetMask); void DrawStaticGeometry(int areaIdx, int mask, int targetMask); void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly); void PostRenderFogs(); void AddParticleGen(const CParticleGen&); void AddParticleGen(const CParticleGen&, const zeus::CVector3f&, const zeus::CAABox&); void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int); void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting); void SetDrawableCallback(TDrawableCallback, const void*); void SetWorldViewpoint(const zeus::CTransform&); void SetPerspective(float, float, float, float, float); void SetPerspective(float, float, float, float); std::pair SetViewportOrtho(bool, float, float); void SetClippingPlanes(const zeus::CFrustum& frustum); void SetViewport(int, int, int, int); //void SetDepthReadWrite(bool, bool); //void SetBlendMode_AdditiveAlpha(); //void SetBlendMode_AlphaBlended(); //void SetBlendMode_NoColorWrite(); //void SetBlendMode_ColorMultiply(); //void SetBlendMode_InvertDst(); //void SetBlendMode_InvertSrc(); //void SetBlendMode_Replace(); //void SetBlendMode_AdditiveDestColor(); void SetDebugOption(EDebugOption, int); void BeginScene(); void EndScene(); //void BeginPrimitive(EPrimitiveType, int); //void BeginLines(int); //void BeginLineStrip(int); //void BeginTriangles(int); //void BeginTriangleStrip(int); //void BeginTriangleFan(int); //void PrimVertex(const zeus::CVector3f&); //void PrimNormal(const zeus::CVector3f&); //void PrimColor(float, float, float, float); //void PrimColor(const zeus::CColor&); //void EndPrimitive(); void SetAmbientColor(const zeus::CColor&); void DrawString(const char*, int, int); u32 GetFPS(); void CacheReflection(TReflectionCallback, void*, bool); void DrawSpaceWarp(const zeus::CVector3f&, float); void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol); void DrawXRayOutline(const zeus::CAABox&); void SetWireframeFlags(int); void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&); void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken*, const CSkinnedModel*); void SetThermal(bool, float, const zeus::CColor&); void SetThermalColdScale(float scale); void DoThermalBlendCold(); void DoThermalBlendHot(); u32 GetStaticWorldDataSize(); void PrepareDynamicLights(const std::vector& lights); void SetWorldLightMultiplyColor(const zeus::CColor& color); void SetWorldLightFadeLevel(float level); void DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken& indTex, const zeus::CColor& indirectMod, float blurRadius, float indScale, float indOffX, float indOffY); void AllocatePhazonSuitMaskTexture(); void ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const CModel* model, const CSkinnedModel* sModel); const boo::ObjToken& GetThermoPalette() {return x288_thermoPalette;} const boo::ObjToken& GetFogRampTex() {return x1b8_fogVolumeRamp;} const boo::ObjToken& GetRandomStaticEntropyTex() const {return m_staticEntropy->GetBooTexture();} const boo::ObjToken& GetScanLinesEvenVBO() const {return m_scanLinesEvenVBO;} const boo::ObjToken& GetScanLinesOddVBO() const {return m_scanLinesOddVBO;} static void BindMainDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(CGraphics::g_SpareTexture);} void BindReflectionDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(x14c_reflectionTex);} void BindBallShadowIdTarget() { CGraphics::g_BooMainCommandQueue->setRenderTarget(m_ballShadowId); SetViewport(0, 0, m_ballShadowIdW, m_ballShadowIdH); } void ResolveBallShadowIdTarget() { CGraphics::g_BooMainCommandQueue->resolveBindTexture(m_ballShadowId, boo::SWindowRect(0, 0, m_ballShadowIdW, m_ballShadowIdH), false, 0, true, false); } void FindOverlappingWorldModels(std::vector& modelBits, const zeus::CAABox& aabb) const; int DrawOverlappingWorldModelIDs(int alphaVal, const std::vector& modelBits, const zeus::CAABox& aabb) const; void DrawOverlappingWorldModelShadows(int alphaVal, const std::vector& modelBits, const zeus::CAABox& aabb, float alpha) const; }; }