#pragma once #include "RetroTypes.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CVector4f.hpp" #include "zeus/CColor.hpp" #include "boo/graphicsdev/IGraphicsDataFactory.hpp" #include "hecl/VertexBufferPool.hpp" #include "hecl/UniformBufferPool.hpp" namespace urde { class CLineRenderer { public: enum class EPrimitiveMode { Lines, LineStrip, LineLoop }; struct SDrawVertTex { zeus::CVector4f pos; zeus::CColor color; zeus::CVector2f uv; }; struct SDrawVertNoTex { zeus::CVector4f pos; zeus::CColor color; }; struct SDrawUniform { zeus::CColor moduColor; }; private: EPrimitiveMode m_mode; u32 m_maxVerts; u32 m_nextVert = 0; bool m_final = false; bool m_textured; zeus::CVector3f m_firstPos; zeus::CVector3f m_secondPos; zeus::CVector2f m_firstUV; zeus::CColor m_firstColor; float m_firstWidth; float m_firstW; zeus::CVector3f m_lastPos; zeus::CVector3f m_lastPos2; zeus::CVector2f m_lastUV; zeus::CColor m_lastColor; float m_lastWidth; float m_lastW; static rstl::reserved_vector g_StaticLineVertsTex; static rstl::reserved_vector g_StaticLineVertsNoTex; static hecl::VertexBufferPool s_vertPoolTex; static hecl::VertexBufferPool s_vertPoolNoTex; static hecl::UniformBufferPool s_uniformPool; public: hecl::VertexBufferPool::Token m_vertBufTex; hecl::VertexBufferPool::Token m_vertBufNoTex; hecl::UniformBufferPool::Token m_uniformBuf; boo::ObjToken m_shaderBind; CLineRenderer(boo::IGraphicsDataFactory::Context& ctx, EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken& texture, bool additive, bool zTest = false, bool zGEqual = false); CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken& texture, bool additive, bool zTest = false, bool zGEqual = false); CLineRenderer(CLineRenderer&&) = default; void Reset(); void AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width, const zeus::CVector2f& uv=zeus::CVector2f::skZero); void Render(const zeus::CColor& moduColor=zeus::CColor::skWhite); static void UpdateBuffers() { s_vertPoolTex.updateBuffers(); s_vertPoolNoTex.updateBuffers(); s_uniformPool.updateBuffers(); } static void Initialize(); static void Shutdown(); }; }