#include "CVertexMorphEffect.hpp" #include "Character/CSkinRules.hpp" namespace urde { CVertexMorphEffect::CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2, float diagExtent, float f2, CRandom16& random) : x0_(v1), x20_diagExtent(diagExtent), x24_random(random) { } void CVertexMorphEffect::MorphVertices(std::vector>& vn, const float* magnitudes, const TLockedToken& skinRules, const CPoseAsTransforms& pose) const { } }