#pragma once #include "World/CPatterned.hpp" namespace urde::MP1 { class CEyeball : public CPatterned { public: DEFINE_PATTERNED(EyeBall) CEyeball(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, float, float, CAssetId, const CDamageInfo&, CAssetId, CAssetId, CAssetId, CAssetId, u32, u32, u32, u32, u32, const CActorParameters&, bool); }; }