#pragma once #include "World/CPatterned.hpp" namespace urde::MP1 { class CFlickerBat : public CPatterned { public: DEFINE_PATTERNED(FlickerBat) CFlickerBat(TUniqueId, std::string_view name, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, EColliderType, bool, const CActorParameters&, bool); }; }