#pragma once #include "World/CPatterned.hpp" namespace urde { class CDamageInfo; namespace MP1 { class CWarWasp : public CPatterned { public: DEFINE_PATTERNED(WarWasp) CWarWasp(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor, CPatterned::EColliderType, const CDamageInfo& dInfo1, const CActorParameters&, CAssetId weapon, const CDamageInfo& dInfo2, CAssetId particle, u32 w3); void Accept(IVisitor &visitor); }; } }