#pragma once #include "RetroTypes.hpp" #include "CRandom16.hpp" #include "CToken.hpp" #include "zeus/CVector3f.hpp" #include "Particle/CElementGen.hpp" #include "Particle/CParticleSwoosh.hpp" #include "Particle/CGenDescription.hpp" #include "Particle/CSwooshDescription.hpp" #include "Particle/CWeaponDescription.hpp" #include "Collision/CCollisionResponseData.hpp" namespace urde { class CModel; class CDecalDescription; class CGenDescription; class CProjectileWeapon { static u16 g_GlobalSeed; TLockedToken x4_weaponDesc; CRandom16 x10_random; zeus::CTransform x14_localToWorldXf; zeus::CTransform x44_localXf; zeus::CVector3f x74_worldOffset; zeus::CVector3f x80_localOffset = zeus::CVector3f::skZero; zeus::CVector3f x8c_projOffset = zeus::CVector3f::skZero; zeus::CVector3f x98_scale = zeus::CVector3f::skOne; zeus::CVector3f xa4_localOffset2 = zeus::CVector3f::skZero; zeus::CVector3f xb0_velocity = zeus::CVector3f::skZero; zeus::CVector3f xbc_gravity = zeus::CVector3f::skZero; zeus::CColor xc8_ambientLightColor = zeus::CColor::skWhite; double xd0_curTime = 0.0; double xd8_remainderTime = 0.0; float xe0_maxTurnRate = 0.f; int xe4_flags; int xe8_lifetime = 0; int xec_childSystemUpdateRate = 0; int xf0_ = 0; int xf4_curFrame = 0; int xf8_lastParticleFrame = -1; std::unique_ptr xfc_APSMGen; std::unique_ptr x100_APS2Gen; std::unique_ptr x104_; std::experimental::optional> x108_model; std::unique_ptr x118_swoosh1; std::unique_ptr x11c_swoosh2; std::unique_ptr x120_swoosh3; union { struct { bool x124_24_active : 1; bool x124_25_APSO : 1; bool x124_26_AP11 : 1; bool x124_27_AP21 : 1; bool x124_28_AS11 : 1; bool x124_29_AS12 : 1; bool x124_30_AS13 : 1; bool x124_31_VMD2 : 1; }; u32 _dummy = 0; }; public: CProjectileWeapon(const TToken& wDesc, const zeus::CVector3f& worldOffset, const zeus::CTransform& orient, const zeus::CVector3f& scale, s32); virtual ~CProjectileWeapon() = default; bool IsProjectileActive() const { return x124_24_active; } std::experimental::optional GetBounds() const; const zeus::CVector3f& GetVelocity() const { return xb0_velocity; } void SetVelocity(const zeus::CVector3f& vel) { xb0_velocity = vel; } float GetMaxTurnRate() const { return xe0_maxTurnRate; } float GetAudibleFallOff() const; float GetAudibleRange() const; std::experimental::optional> GetDecalForCollision(EWeaponCollisionResponseTypes type) const; s32 GetSoundIdForCollision(EWeaponCollisionResponseTypes type) const; std::experimental::optional> CollisionOccured(EWeaponCollisionResponseTypes type, bool deflected, bool useTarget, const zeus::CVector3f& pos, const zeus::CVector3f& normal, const zeus::CVector3f& target); TLockedToken GetWeaponDescription() const { return x4_weaponDesc; } void RenderParticles() const; virtual void AddToRenderer() const; virtual void Render() const; bool IsSystemDeletable() const; void UpdateChildParticleSystems(float); void UpdatePSTranslationAndOrientation(); void SetWorldSpaceOrientation(const zeus::CTransform& xf); void SetRelativeOrientation(const zeus::CTransform& xf) { x44_localXf = xf; } virtual zeus::CVector3f GetTranslation() const; virtual zeus::CTransform GetTransform() const; void UpdateParticleFX(); virtual void Update(float dt); void SetGravity(const zeus::CVector3f& grav) { xbc_gravity = grav; } static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; } CElementGen* GetAttachedPS1() const { return xfc_APSMGen.get(); } double GameTime() const { return xd0_curTime; } }; }