#include "CCollidableAABox.hpp" namespace urde { const CCollisionPrimitive::Type CCollidableAABox::sType(CCollidableAABox::SetStaticTableIndex, "CCollidableAABox"); u32 CCollidableAABox::sTableIndex = -1; CCollidableAABox::CCollidableAABox() { } CCollidableAABox::CCollidableAABox(const zeus::CAABox& aabox, const CMaterialList& list) : CCollisionPrimitive(list) , x10_aabox(aabox) { } zeus::CAABox CCollidableAABox::Transform(const zeus::CTransform& xf) const { return {xf.origin + x10_aabox.min, xf.origin + x10_aabox.max}; } u32 CCollidableAABox::GetTableIndex() const { return sTableIndex; } zeus::CAABox CCollidableAABox::CalculateAABox(const zeus::CTransform& xf) const { return Transform(xf); } zeus::CAABox CCollidableAABox::CalculateLocalAABox() const { return x10_aabox; } FourCC CCollidableAABox::GetPrimType() const { return SBIG('AABX'); } CRayCastResult CCollidableAABox::CastRayInternal(const CInternalRayCastStructure &) const { return {}; } const CCollisionPrimitive::Type& CCollidableAABox::GetType() { return sType; } void CCollidableAABox::SetStaticTableIndex(u32 index) { sTableIndex = index; } bool CCollidableAABox::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &) { return false; } bool CCollidableAABox::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &) { return false; } namespace Collide { bool AABox_AABox(const CInternalCollisionStructure &, CCollisionInfoList &) { return false; } bool AABox_AABox_Bool(const CInternalCollisionStructure &) { return false; } } }