static TShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx, boo::IShaderPipeline*& pipeOut); #if _WIN32 static TShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline*& pipeOut, boo::IVertexFormat*& vtxFmtOut); #endif #if BOO_HAS_METAL static TShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx, boo::IShaderPipeline*& pipeOut, boo::IVertexFormat*& vtxFmtOut); #endif #if BOO_HAS_VULKAN static TShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline*& pipeOut, boo::IVertexFormat*& vtxFmtOut); #endif