#include "CPlasmaProjectile.hpp" namespace urde { CPlasmaProjectile::CPlasmaProjectile(const TToken& wDesc, const std::string& name, EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId owner, TAreaId aid, TUniqueId uid, u32 w1, bool b1, u32 w2) : CBeamProjectile(wDesc, name, wType, xf, bInfo.x18_, bInfo.x1c_, bInfo.x38_, matType, dInfo, owner, aid, uid, w2, b1) { } }