#include "CWeapon.hpp" #include "World/CActorParameters.hpp" namespace urde { CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId, EWeaponType, const std::string& name, const zeus::CTransform& xf, const CMaterialFilter&, const CMaterialList& mList, const CDamageInfo&, EProjectileAttrib, CModelData&& mData) : CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList, CActorParameters::None(), kInvalidUniqueId) { } }