#include "CGuiStaticImage.hpp" #include "CGuiAnimController.hpp" #include "CGuiLogicalEventTrigger.hpp" namespace urde { CGuiStaticImage::CGuiStaticImage (const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& c, EGuiTextureClampModeHorz, EGuiTextureClampModeVert, CGuiStaticImage::EMaterialType, u32, u32, std::vector&&, bool) : CGuiPane(parms, a, b, c) { } CGuiStaticImage* CGuiStaticImage::Create(CGuiFrame* frame, CInputStream& in, bool flag) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag); float a = in.readFloatBig(); float b = in.readFloatBig(); float c = in.readFloatBig(); float d = in.readFloatBig(); std::vector floats = {a, b, a, d, c, b, c, d}; zeus::CVector3f vec; vec.readBig(in); u32 e = in.readUint32Big(); u32 f = in.readUint32Big(); u32 g = in.readUint32Big(); } }