#include "Runtime/Character/CBodyStateCmdMgr.hpp" #include namespace urde { CBodyStateCmdMgr::CBodyStateCmdMgr() { x40_commandTable.push_back(&xb8_getup); x40_commandTable.push_back(&xc4_step); x40_commandTable.push_back(&xd4_die); x40_commandTable.push_back(&xdc_knockDown); x40_commandTable.push_back(&xf4_knockBack); x40_commandTable.push_back(&x10c_meleeAttack); x40_commandTable.push_back(&x128_projectileAttack); x40_commandTable.push_back(&x144_loopAttack); x40_commandTable.push_back(&x154_loopReaction); x40_commandTable.push_back(&x160_loopHitReaction); x40_commandTable.push_back(&x16c_exitState); x40_commandTable.push_back(&x174_leanFromCover); x40_commandTable.push_back(&x17c_nextState); x40_commandTable.push_back(&x184_maintainVelocity); x40_commandTable.push_back(&x18c_generate); x40_commandTable.push_back(&x1ac_hurled); x40_commandTable.push_back(&x1d0_jump); x40_commandTable.push_back(&x1f8_slide); x40_commandTable.push_back(&x210_taunt); x40_commandTable.push_back(&x21c_scripted); x40_commandTable.push_back(&x230_cover); x40_commandTable.push_back(&x254_wallHang); x40_commandTable.push_back(&x260_locomotion); x40_commandTable.push_back(&x268_additiveIdle); x40_commandTable.push_back(&x270_additiveAim); x40_commandTable.push_back(&x278_additiveFlinch); x40_commandTable.push_back(&x284_additiveReaction); x40_commandTable.push_back(&x298_stopReaction); } void CBodyStateCmdMgr::DeliverCmd(const CBCLocomotionCmd& cmd) { if (cmd.GetWeight() <= FLT_EPSILON) return; x3c_steeringSpeed += cmd.GetWeight(); x0_move += cmd.GetMoveVector() * cmd.GetWeight(); xc_face += cmd.GetFaceVector() * cmd.GetWeight(); } void CBodyStateCmdMgr::BlendSteeringCmds() { if (x3c_steeringSpeed > FLT_EPSILON) { float stepMul = 1.f / x3c_steeringSpeed; xc_face *= zeus::CVector3f(stepMul); switch (x30_steeringMode) { case ESteeringBlendMode::Normal: x0_move *= zeus::CVector3f(stepMul); break; case ESteeringBlendMode::FullSpeed: if (!zeus::close_enough(x0_move, zeus::skZero3f, 0.0001f)) { x0_move.normalize(); x0_move *= zeus::CVector3f(x38_steeringSpeedMax); } break; case ESteeringBlendMode::Clamped: x0_move *= zeus::CVector3f(stepMul); if (!zeus::close_enough(x0_move, zeus::skZero3f, 0.0001f)) { if (x0_move.magnitude() < x34_steeringSpeedMin) x0_move = x0_move.normalized() * x34_steeringSpeedMin; else if (x0_move.magnitude() > x38_steeringSpeedMax) x0_move = x0_move.normalized() * x38_steeringSpeedMax; } break; default: break; } } } void CBodyStateCmdMgr::Reset() { x0_move = zeus::skZero3f; xc_face = zeus::skZero3f; x18_target = zeus::skZero3f; x3c_steeringSpeed = 0.f; xb4_deliveredCmdMask = 0; } void CBodyStateCmdMgr::ClearLocomotionCmds() { x0_move = zeus::skZero3f; xc_face = zeus::skZero3f; x3c_steeringSpeed = 0.f; } } // namespace urde