#include "CTargetableProjectile.hpp" namespace urde { CTargetableProjectile::CTargetableProjectile( const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attribs, const rstl::optional>& visorParticle, u16 visorSfx, bool sendCollideMsg) : CEnergyProjectile(true, desc, type, xf, materials, damage, uid, aid, owner, homingTarget, attribs | EProjectileAttrib::BigProjectile | EProjectileAttrib::PartialCharge | EProjectileAttrib::PlasmaProjectile, false, zeus::CVector3f::skOne, visorParticle, visorSfx, sendCollideMsg) , x3e0_dInfo2(damage2) { x68_material.Add(EMaterialTypes::Target); x68_material.Add(EMaterialTypes::Orbit); } } // namespace urde