#pragma once #include "DataSpec/DNACommon/Tweaks/ITweakGame.hpp" namespace hecl { class CVar; } // namespace hecl namespace DataSpec::DNAMP1 { #define DEFINE_CVAR_GLOBAL(name) extern hecl::CVar* tw_##name; DEFINE_CVAR_GLOBAL(WorldPrefix); DEFINE_CVAR_GLOBAL(FieldOfView); DEFINE_CVAR_GLOBAL(SplashScreensDisabled); DEFINE_CVAR_GLOBAL(PressStartDelay); DEFINE_CVAR_GLOBAL(WavecapIntensityNormal); DEFINE_CVAR_GLOBAL(WavecapIntensityPoison); DEFINE_CVAR_GLOBAL(WavecapIntensityLava); DEFINE_CVAR_GLOBAL(RippleIntensityNormal); DEFINE_CVAR_GLOBAL(RippleIntensityPoison); DEFINE_CVAR_GLOBAL(RippleIntensityLava); DEFINE_CVAR_GLOBAL(FluidEnvBumpScale); DEFINE_CVAR_GLOBAL(WaterFogDistanceBase); DEFINE_CVAR_GLOBAL(WaterFogDistanceRange); DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase); DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange); DEFINE_CVAR_GLOBAL(HardModeDamageMult); DEFINE_CVAR_GLOBAL(HardModeWeaponMult); #undef DEFINE_CVAR_GLOBAL struct CTweakGame final : ITweakGame { AT_DECL_DNA_YAML String<-1> x4_worldPrefix; String<-1> x14_defaultRoom; Value x24_fov; Value x28_unknown1; Value x29_unknown2; Value x2a_unknown3; Value x2b_splashScreensDisabled; Value x2c_unknown5; Value x30_pressStartDelay; Value x34_wavecapIntensityNormal; Value x38_wavecapIntensityPoison; Value x3c_wavecapIntensityLava; Value x40_rippleIntensityNormal; Value x44_rippleIntensityPoison; Value x48_rippleIntensityLava; Value x4c_fluidEnvBumpScale; Value x50_waterFogDistanceBase; Value x54_waterFogDistanceRange; Value x58_gravityWaterFogDistanceBase; Value x5c_gravityWaterFogDistanceRange; Value x60_hardmodeDamageMult; Value x64_hardmodeWeaponMult; }; } // namespace DataSpec::DNAMP1