#include "Runtime/Character/CEffectComponent.hpp" namespace metaforce { SObjectTag CEffectComponent::GetSObjectTagFromStream(CInputStream& in) { return SObjectTag(in); } CEffectComponent::CEffectComponent(CInputStream& in) { x0_name = in.readString(); x10_tag = GetSObjectTagFromStream(in); x18_boneName = in.readString(); x28_scale = in.readFloatBig(); x2c_parentedMode = CParticleData::EParentedMode(in.readUint32Big()); x30_flags = in.readUint32Big(); } } // namespace metaforce