#include #include #include "BlenderSupport.hpp" extern "C" uint8_t RETRO_MASTER_SHADER[]; extern "C" size_t RETRO_MASTER_SHADER_SZ; namespace Retro { namespace Blender { bool BuildMasterShader(const HECL::ProjectPath& path) { if (path.getPathType() == HECL::ProjectPath::PT_FILE) return true; HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection(); if (!conn.createBlend(path.getAbsolutePath())) return false; { HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true); os << RETRO_MASTER_SHADER; os << "make_master_shader_library()\n"; } return conn.saveBlend(); } } }