#pragma once #include "Character/CSegId.hpp" #include "zeus/CTransform.hpp" #include "zeus/CQuaternion.hpp" #include "zeus/CVector3f.hpp" #include "RetroTypes.hpp" namespace urde { class CAnimData; class CStateManager; class CBodyController; class CBoneTracking { zeus::CQuaternion x0_curRotation = zeus::CQuaternion::skNoRotation; float x10_ = 0.f; CSegId x14_segId; float x18_time = 0.f; float x1c_maxTrackingAngle; float x20_angSpeed; std::experimental::optional x24_targetPosition; TUniqueId x34_target = kInvalidUniqueId; union { struct { bool x36_24_active : 1; bool x36_25_hasTrackedRotation : 1; bool x36_26_noParent : 1; bool x36_27_noParentOrigin : 1; bool x36_28_noHorizontalAim : 1; bool x36_29_parentIk : 1; }; u32 _dummy = 0; }; public: CBoneTracking(const CAnimData& animData, std::string_view bone, float maxTrackingAngle, float angSpeed, bool parentIk); void Update(float dt); void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& xf, const zeus::CVector3f& vec, const CBodyController& bodyController); void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& worldXf, const zeus::CVector3f& localOffsetScale, bool tracking); void SetActive(bool b); void SetTarget(TUniqueId id); void UnsetTarget(); void SetTargetPosition(const zeus::CVector3f& pos); void SetNoHorizontalAim(bool b); }; } // namespace urde