#include "CMetroidPrimeProjectile.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" namespace urde::MP1 { SPrimeProjectileInfo::SPrimeProjectileInfo(CInputStream& in) : x0_propertyCount(in.readUint32Big()) , x4_particle(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), in.readUint32Big()})) , xc_dInfo(in) , x28_(in.readFloatBig()) , x2c_(in.readFloatBig()) , x30_(in.readFloatBig()) , x34_texture(in.readUint32Big()) { x38_24_ = in.readBool(); x38_25_ = in.readBool(); x38_26_ = in.readBool(); x38_27_ = in.readBool(); } CMetroidPrimeProjectile::CMetroidPrimeProjectile( bool active, const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData, TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale, const std::experimental::optional>& visorParticle, u16 visorSfx, bool sendCollideMsg) : CEnergyProjectile(active, desc, type, xf, materials, damage, uid, aid, owner, homingTarget, attribs, false, scale, visorParticle, visorSfx, sendCollideMsg) , x3d8_auxData(auxData) {} } // namespace urde::MP1