#pragma once #include "World/CPatterned.hpp" #include "Weapon/CProjectileInfo.hpp" #include "Particle/CElementGen.hpp" namespace urde::MP1 { class CPuddleSpore : public CPatterned { static constexpr u32 kEyeCount = 16; static const std::string_view kEyeLocators[16]; float x568_ = 0.f; float x56c_ = 0.f; float x570_; float x574_; float x578_; float x57c_; float x580_; zeus::CVector3f x584_bodyOrigin; float x590_halfExtent; float x594_height; float x598_ = 0.f; float x59c_ = 1.f; CCollidableAABox x5a0_; u32 x5c8_ = 0; u32 x5cc_ = 0; TToken x5d0_; std::vector> x5dc_elemGens; // originally a vector of CElementGen CProjectileInfo x5ec_projectileInfo; bool x614_24 : 1; bool x614_25 : 1; bool HitShell(const zeus::CVector3f& ) const; void KnockPlayer(CStateManager&, float); void UpdateBoundingState(const zeus::CAABox&, CStateManager&, float); public: DEFINE_PATTERNED(PuddleSpore) CPuddleSpore(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, EColliderType, CAssetId, float, float, float, float, float, const CActorParameters&, CAssetId, const CDamageInfo&); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); void PreThink(float, CStateManager&); void Think(float, CStateManager&); void Render(const CStateManager&) const; void Touch(CActor&, CStateManager&); void FluidFXThink(EFluidState, CScriptWater&, CStateManager&); void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& dInfo, EKnockBackType type, bool inDeferred, float dt) { if (x5c8_ == 1) return; CPatterned::KnockBack(dir, mgr, dInfo, type, inDeferred, dt); } EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& point, const zeus::CVector3f&, const CWeaponMode&, EProjectileAttrib) const { return HitShell(point) ? EWeaponCollisionResponseTypes::Unknown84 : EWeaponCollisionResponseTypes::Unknown34; } void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float); void CollidedWith(TUniqueId uid, const CCollisionInfoList& colList, CStateManager& mgr) { if (x5c8_ == 2) return; CPatterned::CollidedWith(uid, colList, mgr); } const CCollisionPrimitive* GetCollisionPrimitive() const { return &x5a0_; } zeus::CAABox CalculateBoundingBox() const; CProjectileInfo* GetProjectileInfo() { return &x5ec_projectileInfo; } bool InAttackPosition(CStateManager&, float) { return x568_ >= x570_; } bool ShouldAttack(CStateManager&, float) { return x568_ >= x574_; } bool ShouldTurn(CStateManager&, float); bool AnimOver(CStateManager&, float) { return x5cc_ == 2; } void InActive(CStateManager&, EStateMsg, float); void Active(CStateManager&, EStateMsg, float); void Run(CStateManager&, EStateMsg, float); void TurnAround(CStateManager&, EStateMsg, float); void GetUp(CStateManager&, EStateMsg, float); void Attack(CStateManager&, EStateMsg, float); }; }