#pragma once #include "Weapon/CGameProjectile.hpp" namespace urde { class CFlameInfo; class CElementGen; class CFlameThrower : public CGameProjectile { static const zeus::CVector3f kLightOffset; zeus::CTransform x2e8_; zeus::CAABox x318_ = zeus::CAABox::skNullBox; TToken x33c_flameDesc; std::unique_ptr x348_flameGen; union { struct { bool x400_25 : 1; }; u32 _dummy = 0; }; public: CFlameThrower(const TToken& wDesc, std::string_view name, EWeaponType wType, const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs, CAssetId w2, s16 sId, CAssetId w3); void Accept(IVisitor& visitor); void SetTransform(const zeus::CTransform& xf, float); void Reset(CStateManager&, bool); void Fire(const zeus::CTransform&, CStateManager&, bool); bool GetX400_25() const { return x400_25; } }; } // namespace urde