#include "logvisor/logvisor.hpp" #include "CTweaks.hpp" #include "CResFactory.hpp" #include "CResLoader.hpp" #include "GameGlobalObjects.hpp" #include "Editor/ProjectManager.hpp" #include "Editor/ProjectResourceFactoryMP1.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakSlideShow.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakAutoMapper.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakTargeting.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakGui.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakParticle.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakBall.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakGuiColors.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayerGun.hpp" #include "World/CPlayerCameraBob.hpp" namespace urde { namespace MP1 { static logvisor::Module Log("MP1::CTweaks"); static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name) { const SObjectTag* tag = factory.GetResourceIdByName(name); if (!tag) Log.report(logvisor::Fatal, "Tweak Asset not found when loading... '%s'", name); return *tag; } void CTweaks::RegisterTweaks() { ProjectResourceFactoryMP1& factory = ProjectManager::g_SharedManager->resourceFactoryMP1(); std::experimental::optional strm; const SObjectTag* tag; /* Particle */ tag = factory.GetResourceIdByName("Particle"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakParticle = new DataSpec::DNAMP1::CTweakParticle(*strm); /* Player */ tag = factory.GetResourceIdByName("Player"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakPlayer = new DataSpec::DNAMP1::CTweakPlayer(*strm); /* CameraBob */ tag = factory.GetResourceIdByName("CameraBob"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); CPlayerCameraBob::ReadTweaks(*strm); /* Ball */ tag = factory.GetResourceIdByName("Ball"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakBall = new DataSpec::DNAMP1::CTweakBall(*strm); /* PlayerGun */ tag = factory.GetResourceIdByName("PlayerGun"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakPlayerGun = new DataSpec::DNAMP1::CTweakPlayerGun(*strm); /* Targeting */ tag = factory.GetResourceIdByName("Targeting"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakTargeting = new DataSpec::DNAMP1::CTweakTargeting(*strm); /* Game */ tag = factory.GetResourceIdByName("Game"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakGame = new DataSpec::DNAMP1::CTweakGame(*strm); /* GuiColors */ tag = factory.GetResourceIdByName("GuiColors"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakGuiColors = new DataSpec::DNAMP1::CTweakGuiColors(*strm); /* AutoMapper */ tag = factory.GetResourceIdByName("AutoMapper"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakAutoMapper = new DataSpec::DNAMP1::CTweakAutoMapper(*strm); /* Gui */ tag = factory.GetResourceIdByName("Gui"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakGui = new DataSpec::DNAMP1::CTweakGui(*strm); /* PlayerControls */ tag = factory.GetResourceIdByName("PlayerControls"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakPlayerControl = new DataSpec::DNAMP1::CTweakPlayerControl(*strm); /* PlayerControls2 */ tag = factory.GetResourceIdByName("PlayerControls2"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakPlayerControlAlt = new DataSpec::DNAMP1::CTweakPlayerControl(*strm); g_currentPlayerControl = g_tweakPlayerControl; /* SlideShow */ tag = factory.GetResourceIdByName("SlideShow"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakSlideShow = new DataSpec::DNAMP1::CTweakSlideShow(*strm); } void CTweaks::RegisterResourceTweaks() { ProjectResourceFactoryMP1& factory = ProjectManager::g_SharedManager->resourceFactoryMP1(); std::experimental::optional strm; const SObjectTag* tag = factory.GetResourceIdByName("GunRes"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm); g_tweakGunRes->ResolveResources(factory); tag = factory.GetResourceIdByName("PlayerRes"); strm.emplace(factory.LoadResourceSync(*tag).release(), factory.ResourceSize(*tag)); g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm); g_tweakPlayerRes->ResolveResources(factory); } } }