#include #include "Specter/Toolbar.hpp" #include "Specter/ViewResources.hpp" #define TOOLBAR_GAUGE 28 #define TOOLBAR_PADDING 10 namespace Specter { static LogVisor::LogModule Log("Specter::Space"); void Toolbar::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme) { static const Zeus::RGBA32 tex[] = { {255,255,255,64}, {255,255,255,64}, {0,0,0,64}, {0,0,0,64} }; m_shadingTex = factory->newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, tex, 16); } Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos) : View(res, parentView), m_tbPos(tbPos), m_nomHeight(res.pixelFactor() * TOOLBAR_GAUGE), m_padding(res.pixelFactor() * TOOLBAR_PADDING) { m_tbBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1); m_tbVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 10); if (!res.m_viewRes.m_texVtxFmt) { boo::VertexElementDescriptor vdescs[] = { {m_tbVertsBuf, nullptr, boo::VertexSemantic::Position4}, {m_tbVertsBuf, nullptr, boo::VertexSemantic::UV4} }; m_tbVtxFmt = res.m_factory->newVertexFormat(2, vdescs); boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf}; boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex}; m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader, m_tbVtxFmt, m_tbVertsBuf, nullptr, nullptr, 1, bufs, 1, texs); } else { boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf}; boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex}; m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader, res.m_viewRes.m_texVtxFmt, m_tbVertsBuf, nullptr, nullptr, 1, bufs, 1, texs); } setBackground(res.themeData().toolbarBackground()); commitResources(res); } void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { for (ViewChild& c : m_children) c.mouseDown(coord, button, mod); } void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { for (ViewChild& c : m_children) c.mouseUp(coord, button, mod); } void Toolbar::mouseMove(const boo::SWindowCoord& coord) { for (ViewChild& c : m_children) c.mouseMove(coord); } void Toolbar::mouseEnter(const boo::SWindowCoord& coord) { for (ViewChild& c : m_children) c.mouseEnter(coord); } void Toolbar::mouseLeave(const boo::SWindowCoord& coord) { for (ViewChild& c : m_children) c.mouseLeave(coord); } void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) { View::resized(root, sub); setHorizontalVerts(sub.size[0]); m_tbVertsBuf->load(&m_tbVerts, sizeof(TexShaderVert) * 10); m_tbBlock.setViewRect(root, sub); m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock)); boo::SWindowRect childRect = sub; for (ViewChild& c : m_children) { childRect.size[0] = c.m_view->nominalWidth(); childRect.size[1] = c.m_view->nominalHeight(); childRect.location[0] += m_padding; childRect.location[1] = sub.location[1] + (m_nomHeight - childRect.size[1]) / 2 - 1; c.m_view->resized(root, childRect); childRect.location[0] += childRect.size[0]; } } void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ) { View::draw(gfxQ); gfxQ->setShaderDataBinding(m_tbShaderBinding); gfxQ->setDrawPrimitive(boo::Primitive::TriStrips); gfxQ->draw(0, 10); for (ViewChild& c : m_children) c.m_view->draw(gfxQ); } }