#pragma once #include "CSfxManager.hpp" namespace urde { class CMidiManager { public: class CMidiData { u16 x0_setupId; u16 x2_groupId; CAssetId x4_agscId; std::unique_ptr x8_arrData; public: u16 GetSetupId() const { return x0_setupId; } u16 GetGroupId() const { return x2_groupId; } CAssetId GetAGSCAssetId() const { return x4_agscId; } const u8* GetArrData() const { return x8_arrData.get(); } CMidiData(CInputStream& in); }; class CMidiWrapper { amuse::ObjToken x0_sequencer; //CSfxHandle x4_handle; u16 x8_songId; bool xa_available = true; public: amuse::ObjToken GetAudioSysHandle() const { return x0_sequencer; } void SetAudioSysHandle(amuse::ObjToken sequencer) { x0_sequencer = sequencer; } //const CSfxHandle& GetManagerHandle() const { return x4_handle; } //void SetMidiHandle(const CSfxHandle& handle) { x4_handle = handle; } bool IsAvailable() const { return xa_available; } void SetAvailable(bool available) { xa_available = available; } u16 GetSongId() const { return x8_songId; } void SetSongId(u16 songId) { x8_songId = songId; } }; using CMidiHandle = std::shared_ptr; static void StopAll(); static void Stop(const CMidiHandle& handle, float fadeTime); static std::unordered_set::iterator Stop(std::unordered_set::iterator handle, float fadeTime); static CMidiHandle Play(const CMidiData& data, float fadeTime, bool stopExisting, float volume); private: static std::unordered_set m_MidiWrappers; }; CFactoryFnReturn FMidiDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& parms, CObjectReference* selfRef); using CMidiHandle = CMidiManager::CMidiHandle; }