#include "CAABoxShader.hpp" #include "hecl/Pipeline.hpp" #include "Graphics/CGraphics.hpp" namespace urde { static boo::ObjToken s_Pipeline; static boo::ObjToken s_zOnlyPipeline; void CAABoxShader::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CAABoxShader{}); s_zOnlyPipeline = hecl::conv->convert(Shader_CAABoxShaderZOnly{}); } void CAABoxShader::Shutdown() { s_Pipeline.reset(); s_zOnlyPipeline.reset(); } CAABoxShader::CAABoxShader(bool zOnly) { CGraphics::CommitResources([this, zOnly](boo::IGraphicsDataFactory::Context& ctx) { m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector3f), 34); m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); boo::ObjToken bufs[] = {m_uniBuf.get()}; boo::PipelineStage stages[] = {boo::PipelineStage::Vertex}; m_dataBind = ctx.newShaderDataBinding(zOnly ? s_zOnlyPipeline : s_Pipeline, m_vbo.get(), nullptr, nullptr, 1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr); return true; } BooTrace); } void CAABoxShader::setAABB(const zeus::CAABox& aabb) { zeus::CVector3f vboData[] = { {aabb.max.x, aabb.max.y, aabb.min.z}, {aabb.max.x, aabb.min.y, aabb.min.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.max.x, aabb.max.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.max.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.max.z}, {aabb.max.x, aabb.min.y, aabb.max.z}, {aabb.min.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.max.x, aabb.max.y, aabb.max.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.min.y, aabb.min.z}, {aabb.max.x, aabb.min.y, aabb.min.z}, {aabb.min.x, aabb.max.y, aabb.min.z}, {aabb.max.x, aabb.max.y, aabb.min.z}, }; m_vbo->load(vboData, sizeof(zeus::CVector3f) * 34); } void CAABoxShader::draw(const zeus::CColor& color) { m_uniform.m_xf = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(); m_uniform.m_color = color; m_uniBuf->load(&m_uniform, sizeof(Uniform)); CGraphics::SetShaderDataBinding(m_dataBind); CGraphics::DrawArray(0, 34); } }