#pragma once namespace urde { struct CFinalInput; class ControlMapper { public: enum class ECommands { Forward, Backward, TurnLeft, TurnRight, StrafeLeft, StrafeRight, LookLeft, LookRight, LookUp, LookDown, JumpOrBoost = 10, FireOrBomb = 11, MissileOrPowerBomb = 12, Morph, AimUp, AimDown, CycleBeamUp, CycleBeamDown, CycleItem, PowerBeam, IceBeam, WaveBeam, PlasmaBeam, ToggleHolster = 23, OrbitClose, OrbitFar, OrbitObject, OrbitSelect, OrbitConfirm, OrbitLeft, OrbitRight, OrbitUp, OrbitDown, LookHold1, LookHold2, LookZoomIn, LookZoomOut, AimHold, MapCircleUp, MapCircleDown, MapCircleLeft, MapCircleRight, MapMoveForward, MapMoveBack, MapMoveLeft, MapMoveRight, MapZoomIn, MapZoomOut, SpiderBall, ChaseCamera, XrayVisor = 50, ThermoVisor = 51, InviroVisor = 52, NoVisor = 53, VisorMenu, VisorUp, VisorDown, ShowCrosshairs, UseSheild=0x3B, ScanItem=0x3C, PreviousPauseScreen=0x41, NextPauseScreen=0x42, UNKNOWN, None, MAX }; enum class EFunctionList { None, LeftStickUp, LeftStickDown, LeftStickLeft, LeftStickRight, RightStickUp, RightStickDown, RightStickLeft, RightStickRight, LeftTrigger, RightTrigger, DPadUp, DPadDown, DPadLeft, DPadRight, AButton, BButton, XButton, YButton, ZButton, LeftTriggerPress, RightTriggerPress, Start, MAX // default case }; static void SetCommandFiltered(ECommands cmd, bool filtered); static void ResetCommandFilters(); static bool GetPressInput(ECommands cmd, const CFinalInput& input); static bool GetDigitalInput(ECommands cmd, const CFinalInput& input); static float GetAnalogInput(ECommands cmd, const CFinalInput& input); static const char* GetDescriptionForCommand(ECommands cmd); static const char* GetDescriptionForFunction(EFunctionList func); }; }