#pragma once #include "IElement.hpp" /* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Color_Elements */ namespace urde { class CCEKeyframeEmitter : public CColorElement { u32 x4_percent; u32 x8_unk1; bool xc_loop; bool xd_unk2; s32 x10_loopEnd; s32 x14_loopStart; std::vector x18_keys; public: CCEKeyframeEmitter(CInputStream& in); bool GetValue(int frame, zeus::CColor& colorOut) const; }; class CCEConstant : public CColorElement { std::unique_ptr x4_r; std::unique_ptr x8_g; std::unique_ptr xc_b; std::unique_ptr x10_a; public: CCEConstant(std::unique_ptr&& a, std::unique_ptr&& b, std::unique_ptr&& c, std::unique_ptr&& d) : x4_r(std::move(a)), x8_g(std::move(b)), xc_b(std::move(c)), x10_a(std::move(d)) {} bool GetValue(int frame, zeus::CColor& colorOut) const; }; class CCEFastConstant : public CColorElement { zeus::CColor x4_val; public: CCEFastConstant(float a, float b, float c, float d) : x4_val(a, b, c, d) {} bool GetValue(int frame, zeus::CColor& colorOut) const; }; class CCETimeChain : public CColorElement { std::unique_ptr x4_a; std::unique_ptr x8_b; std::unique_ptr xc_swFrame; public: CCETimeChain(std::unique_ptr&& a, std::unique_ptr&& b, std::unique_ptr&& c) : x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {} bool GetValue(int frame, zeus::CColor& colorOut) const; }; class CCEFadeEnd : public CColorElement { std::unique_ptr x4_a; std::unique_ptr x8_b; std::unique_ptr xc_startFrame; std::unique_ptr x10_endFrame; public: CCEFadeEnd(std::unique_ptr&& a, std::unique_ptr&& b, std::unique_ptr&& c, std::unique_ptr&& d) : x4_a(std::move(a)), x8_b(std::move(b)), xc_startFrame(std::move(c)), x10_endFrame(std::move(d)) {} bool GetValue(int frame, zeus::CColor& colorOut) const; }; class CCEFade : public CColorElement { std::unique_ptr x4_a; std::unique_ptr x8_b; std::unique_ptr xc_endFrame; public: CCEFade(std::unique_ptr&& a, std::unique_ptr&& b, std::unique_ptr&& c) : x4_a(std::move(a)), x8_b(std::move(b)), xc_endFrame(std::move(c)) {} bool GetValue(int frame, zeus::CColor& colorOut) const; }; class CCEPulse : public CColorElement { std::unique_ptr x4_aDuration; std::unique_ptr x8_bDuration; std::unique_ptr xc_aVal; std::unique_ptr x10_bVal; public: CCEPulse(std::unique_ptr&& a, std::unique_ptr&& b, std::unique_ptr&& c, std::unique_ptr&& d) : x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {} bool GetValue(int frame, zeus::CColor& colorOut) const; }; class CCEParticleColor : public CColorElement { public: bool GetValue(int frame, zeus::CColor& colorOut) const; }; }