#ifndef __URDE_CGUIBACKGROUND_HPP__ #define __URDE_CGUIBACKGROUND_HPP__ #include "CGuiWidget.hpp" #include "CGuiStaticImage.hpp" namespace urde { class CGuiBackground : public CGuiStaticImage { public: CGuiBackground(const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& c, EGuiTextureClampModeHorz horz, EGuiTextureClampModeVert vert, CGuiStaticImage::EMaterialType mt, u32 d, u32 e, std::vector&& rect, bool flag); static CGuiBackground* Create(CGuiFrame* frame, CInputStream& in, bool); }; } #endif // __URDE_CGUIBACKGROUND_HPP__