#pragma once #include "CAnimTreeNode.hpp" namespace urde { class CAnimTreeAnimReaderContainer : public CAnimTreeNode { std::shared_ptr x14_reader; u32 x1c_animDbIdx; public: CAnimTreeAnimReaderContainer(std::string_view name, std::shared_ptr reader, u32 animDbIdx); u32 Depth() const; CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const; u32 VGetNumChildren() const; std::shared_ptr VGetBestUnblendedChild() const; void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, float w) const; SAdvancementResults VAdvanceView(const CCharAnimTime& a); CCharAnimTime VGetTimeRemaining() const; CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; bool VHasOffset(const CSegId& seg) const; zeus::CVector3f VGetOffset(const CSegId& seg) const; zeus::CQuaternion VGetRotation(const CSegId& seg) const; u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; bool VGetBoolPOIState(const char*) const; s32 VGetInt32POIState(const char*) const; CParticleData::EParentedMode VGetParticlePOIState(const char*) const; void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const; void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const; std::unique_ptr VClone() const; rstl::optional> VSimplified(); void VSetPhase(float); SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const; }; } // namespace urde