#include "CGuiObject.hpp" #include "CGuiWidgetDrawParms.hpp" #include "Graphics/CTexture.hpp" #include "CGuiWidget.hpp" #include "CGuiFrame.hpp" namespace urde { void CGuiObject::Update(float dt) { if (x68_child) x68_child->Update(dt); if (x6c_nextSibling) x6c_nextSibling->Update(dt); } void CGuiObject::Draw(const CGuiWidgetDrawParms& parms) const { if (x68_child) x68_child->Draw(parms); if (x6c_nextSibling) x6c_nextSibling->Draw(parms); } void CGuiObject::MoveInWorld(const zeus::CVector3f& vec) { //if (x64_parent) // x64_parent->RotateW2O(vec); x4_localXF.origin += vec; RecalculateTransforms(); } void CGuiObject::SetLocalPosition(const zeus::CVector3f& pos) { MoveInWorld(pos - x4_localXF.origin); } void CGuiObject::RotateReset() { x4_localXF.basis = zeus::CMatrix3f(); RecalculateTransforms(); } zeus::CVector3f CGuiObject::RotateW2O(const zeus::CVector3f& vec) const { return x34_worldXF.transposeRotate(vec); } zeus::CVector3f CGuiObject::RotateO2P(const zeus::CVector3f& vec) const { return x4_localXF.rotate(vec); } zeus::CVector3f CGuiObject::RotateTranslateW2O(const zeus::CVector3f& vec) const { return x34_worldXF.transposeRotate(vec - x34_worldXF.origin); } void CGuiObject::MultiplyO2P(const zeus::CTransform& xf) { x4_localXF = xf * x4_localXF; RecalculateTransforms(); } void CGuiObject::AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd) { obj->x64_parent = this; if (!x68_child) { x68_child = obj; } else if (atEnd) { CGuiObject* prev = nullptr; CGuiObject* cur = x68_child; for (; cur; cur = cur->x6c_nextSibling) { prev = cur; } if (prev) prev->x6c_nextSibling = obj; } else { obj->x6c_nextSibling = x68_child; x68_child = obj; } if (makeWorldLocal) { zeus::CVector3f negParentWorld = -x34_worldXF.origin; zeus::CMatrix3f basisMat(x34_worldXF.basis[0] / x34_worldXF.basis[0].magnitude(), x34_worldXF.basis[1] / x34_worldXF.basis[1].magnitude(), x34_worldXF.basis[2] / x34_worldXF.basis[2].magnitude()); zeus::CVector3f xfWorld = basisMat * negParentWorld; obj->x4_localXF = zeus::CTransform(basisMat, xfWorld) * obj->x34_worldXF; } RecalculateTransforms(); } CGuiObject* CGuiObject::RemoveChildObject(CGuiObject* obj, bool makeWorldLocal) { CGuiObject* prev = nullptr; CGuiObject* cur = x68_child; for (; cur && cur != obj; cur = cur->x6c_nextSibling) { prev = cur; } if (!cur) return nullptr; if (prev) prev->x6c_nextSibling = cur->x6c_nextSibling; cur->x6c_nextSibling = nullptr; cur->x64_parent = nullptr; if (makeWorldLocal) cur->x4_localXF = cur->x34_worldXF; cur->RecalculateTransforms(); return cur; } void CGuiObject::RecalculateTransforms() { if (x64_parent) x34_worldXF = x64_parent->x34_worldXF * x4_localXF; else x34_worldXF = x4_localXF; if (x6c_nextSibling) x6c_nextSibling->RecalculateTransforms(); if (x68_child) x68_child->RecalculateTransforms(); } void CGuiObject::SetO2WTransform(const zeus::CTransform& xf) { x4_localXF = GetParent()->x34_worldXF.inverse() * xf; RecalculateTransforms(); } void CGuiObject::SetLocalTransform(const zeus::CTransform& xf) { x4_localXF = xf; RecalculateTransforms(); } } // namespace urde