#pragma once #include "CCompoundTargetReticle.hpp" #include "COrbitPointMarker.hpp" namespace urde { class CStateManager; class CTargetingManager { CCompoundTargetReticle x0_targetReticule; COrbitPointMarker x21c_orbitPointMarker; public: CTargetingManager(const CStateManager& stateMgr); bool CheckLoadComplete(); void Update(float, const CStateManager& stateMgr); void Draw(const CStateManager& stateMgr, bool hideLockon) const; void Touch(); CCompoundTargetReticle& CompoundTargetReticle() { return x0_targetReticule; } }; } // namespace urde