#ifndef __URDE_CSCRIPTEMPULSE_HPP__ #define __URDE_CSCRIPTEMPULSE_HPP__ #include "CActor.hpp" namespace urde { class CGenDescription; class CElementGen; class CScriptEMPulse : public CActor { float xe8_duration; float xec_finalRadius; float xf0_currentRadius; float xf4_initialRadius; float xf8_interferenceDur; float xfc_; float x100_interferenceMag; float x104_; TCachedToken x108_particleDesc; std::unique_ptr x114_particleGen; zeus::CAABox CalculateBoundingBox() const; public: CScriptEMPulse(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, float, float, float, float, float, float, float, CAssetId); void Accept(IVisitor&); void Think(float, CStateManager&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; void CalculateRenderBounds(); rstl::optional GetTouchBounds() const; void Touch(CActor&, CStateManager&); }; } // namespace urde #endif // __URDE_CSCRIPTEMPULSE_HPP__