#pragma once #include "CActor.hpp" namespace urde { class CScriptWaypoint : public CActor { float xe8_speed; u32 xec_animation; float xf0_pause; u8 xf4_patternTranslate; u8 xf5_patternOrient; u8 xf6_patternFit; u8 xf7_behaviour; u8 xf8_behaviourOrient; u16 xfa_behaviourModifiers; public: CScriptWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, float speed, float pause, u32 patternTranslate, u32 patternOrient, u32 patternFit, u32 behaviour, u32 behaviourOrient, u32 behaviourModifiers, u32 animation); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr); void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; TUniqueId FollowWaypoint(CStateManager& mgr) const; TUniqueId NextWaypoint(CStateManager& mgr) const; float GetSpeed() const { return xe8_speed; } u32 GetAnimation() const { return xec_animation; } float GetPause() const { return xf0_pause; } u8 GetPatternTranslate() const { return xf4_patternTranslate; } u8 GetPatternOrient() const { return xf5_patternOrient; } u8 GetPatternFit() const { return xf6_patternFit; } u8 GetBehaviour() const { return xf7_behaviour; } u8 GetBehaviourOrient() const { return xf8_behaviourOrient; } u16 GetBehaviourModifiers() const { return xfa_behaviourModifiers; } }; } // namespace urde