#include "CSnakeWeedSwarm.hpp" #include "CAnimationParameters.hpp" #include "TCastTo.hpp" namespace urde { CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CVector3f& scale, const CAnimationParameters& animParms, const CActorParameters& actParms, float f1, float f2, float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12, float f13, float f14, const CDamageInfo&, float /*f15*/, u32 w1, u32 w2, u32 w3, u32 w4, u32 w5, u32 w6, float f16) : CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Trigger, EMaterialTypes::NonSolidDamageable), actParms, kInvalidUniqueId) {} void CSnakeWeedSwarm::Accept(urde::IVisitor& visitor) { visitor.Visit(this); } } // namespace urde