#ifndef __URDE_CGRAPHICS_HPP__ #define __URDE_CGRAPHICS_HPP__ #include "boo/graphicsdev/IGraphicsDataFactory.hpp" #include "boo/graphicsdev/IGraphicsCommandQueue.hpp" #include "RetroTypes.hpp" #include "zeus/CTransform.hpp" #include "zeus/CVector2i.hpp" #include "zeus/CColor.hpp" #include "hecl/Runtime.hpp" namespace urde { class CLight; class CTimeProvider; enum class ERglLight : u8 { Zero = 0, One, Two, Three, Four, Five, Six, Seven }; enum class ERglLightBits : u8 { None = 0, Zero = 1, One = 1 << 1, Two = 1 << 2, Three = 1 << 3, Four = 1 << 4, Five = 1 << 5, Six = 1 << 6, Seven = 1 << 7 }; ENABLE_BITWISE_ENUM(ERglLightBits) enum class ERglEnum { Never = 0, Less = 1, Equal = 2, LEqual = 3, Greater = 4, NEqual = 5, GEqual = 6, Always = 7 }; enum class ERglBlendMode { None = 0, Blend = 1, Logic = 2, Subtract = 3 }; enum class ERglBlendFactor { Zero = 0, One = 1, SrcColor = 2, InvSrcColor = 3, SrcAlpha = 4, InvSrcAlpha = 5, DstAlpha = 6, InvDstAlpha = 7 }; enum class ERglLogicOp { Clear = 0, And = 1, RevAnd = 2, Copy = 3, InvAnd = 4, NoOp = 5, Xor = 6, Or = 7, Nor = 8, Equiv = 9, Inv = 10, RevOr = 11, InvCopy = 12, InvOr = 13, NAnd = 14, Set = 15 }; enum class ERglCullMode { None = 0, Front = 1, Back = 2, All = 3 }; enum class ERglAlphaFunc { Never = 0, Less = 1, Equal = 2, LEqual = 3, Greater = 4, NEqual = 5, GEqual = 6, Always = 7 }; enum class ERglAlphaOp { And = 0, Or = 1, Xor = 2, XNor = 3 }; enum class ERglFogMode { None = 0x00, PerspLin = 0x02, PerspExp = 0x04, PerspExp2 = 0x05, PerspRevExp = 0x06, PerspRevExp2 = 0x07, OrthoLin = 0x0A, OrthoExp = 0x0C, OrthoExp2 = 0x0D, OrthoRevExp = 0x0E, OrthoRevExp2 = 0x0F }; struct SClipScreenRect { bool x0_valid; int x4_left; int x8_top; int xc_width; int x10_height; int x14_dstWidth; float x18_uvXMin; float x1c_uvXMax; float x20_uvYMin; float x24_uvYMax; }; enum class ETexelFormat { I4 = 0, I8 = 1, IA4 = 2, IA8 = 3, C4 = 4, C8 = 5, C14X2 = 6, RGB565 = 7, RGB5A3 = 8, RGBA8 = 9, CMPR = 10, RGBA8PC = 16, C8PC = 17 }; class CGraphics { public: struct CProjectionState { bool x0_persp; float x4_left; float x8_right; float xc_top; float x10_bottom; float x14_near; float x18_far; }; struct CFogState { zeus::CColor m_color; float m_rangeScale = 1.f; float m_start = 4096.f; }; static CProjectionState g_Proj; static CFogState g_Fog; static float g_ProjAspect; static u32 g_NumLightsActive; static u32 g_NumBreakpointsWaiting; static u32 g_FlippingState; static bool g_LastFrameUsedAbove; static bool g_InterruptLastFrameUsedAbove; static ERglLightBits g_LightActive; static ERglLightBits g_LightsWereOn; static zeus::CTransform g_GXModelView; static zeus::CTransform g_GXModelViewInvXpose; static zeus::CTransform g_GXModelMatrix; static zeus::CTransform g_ViewMatrix; static zeus::CVector3f g_ViewPoint; static zeus::CTransform g_GXViewPointMatrix; static zeus::CTransform g_CameraMatrix; static zeus::CVector2i g_ViewportResolution; static zeus::CVector2i g_ViewportResolutionHalf; static int g_ViewportSamples; static bool g_IsGXModelMatrixIdentity; static void DisableAllLights(); static void LoadLight(ERglLight light, const CLight& info); static void EnableLight(ERglLight light); static void SetLightState(ERglLightBits lightState); static void SetAmbientColor(const zeus::CColor& col); static void SetFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color); static void SetDepthWriteMode(bool test, ERglEnum comp, bool write); static void SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp); static void SetCullMode(ERglCullMode); static void BeginScene(); static void EndScene(); static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1); static void SetViewPointMatrix(const zeus::CTransform& xf); static void SetViewMatrix(); static void SetModelMatrix(const zeus::CTransform& xf); static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect, float znear, float zfar, bool forRenderer); static zeus::CMatrix4f GetPerspectiveProjectionMatrix(bool forRenderer); static const CProjectionState& GetProjectionState(); static void SetProjectionState(const CProjectionState&); static void SetPerspective(float fovy, float aspect, float znear, float zfar); static void SetOrtho(float left, float right, float top, float bottom, float znear, float zfar); static void FlushProjection(); static zeus::CVector2i ProjectPoint(const zeus::CVector3f& point); static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2); static SClipScreenRect ClipScreenRectFromVS(const zeus::CVector3f& p1, const zeus::CVector3f& p2); static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point); static void SetViewportResolution(const zeus::CVector2i& res); static void SetViewport(int leftOff, int bottomOff, int width, int height); static void SetScissor(int leftOff, int bottomOff, int width, int height); static void SetDepthRange(float near, float far); static CTimeProvider* g_ExternalTimeProvider; static float g_DefaultSeconds; static u32 g_RenderTimings; static void SetExternalTimeProvider(CTimeProvider* provider) {g_ExternalTimeProvider = provider;} static float GetSecondsMod900(); static void TickRenderTimings(); static boo::IGraphicsDataFactory::Platform g_BooPlatform; static const boo::SystemChar* g_BooPlatformName; static boo::IGraphicsDataFactory* g_BooFactory; static boo::IGraphicsCommandQueue* g_BooMainCommandQueue; static boo::ITextureR* g_SpareTexture; static void InitializeBoo(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cc, boo::ITextureR* spareTex) { g_BooPlatform = factory->platform(); g_BooPlatformName = factory->platformName(); g_BooFactory = factory; g_BooMainCommandQueue = cc; g_SpareTexture = spareTex; } const boo::SystemChar* PlatformName() { return g_BooPlatformName; } static boo::GraphicsDataToken CommitResources(const boo::FactoryCommitFunc& commitFunc) { return g_BooFactory->commitTransaction(commitFunc); } static void SetShaderDataBinding(boo::IShaderDataBinding* binding) { g_BooMainCommandQueue->setShaderDataBinding(binding); } static void ResolveSpareTexture(const SClipScreenRect& rect) { boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}; g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, true, false); } static void DrawInstances(size_t start, size_t count, size_t instCount) { g_BooMainCommandQueue->drawInstances(start, count, instCount); } static void DrawArray(size_t start, size_t count) { g_BooMainCommandQueue->draw(start, count); } static void DrawArrayIndexed(size_t start, size_t count) { g_BooMainCommandQueue->drawIndexed(start, count); } }; } #endif // __URDE_CGRAPHICS_HPP__