#ifndef __URDE_GAMEGLOBALOBJECTS_HPP__ #define __URDE_GAMEGLOBALOBJECTS_HPP__ #include "../DataSpec/DNACommon/Tweaks/ITweakGame.hpp" #include "../DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp" #include "../DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp" #include "../DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp" #include "../DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp" #include "../DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp" #include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp" #include "AutoMapper/ITweakAutoMapper.hpp" #include "GuiSys/ITweakGui.hpp" namespace urde { namespace MP1 { extern class CMain* g_Main; extern class CGameArchitectureSupport* g_archSupport; } extern class CMemoryCardSys* g_MemoryCardSys; extern class IFactory* g_ResFactory; extern class CSimplePool* g_SimplePool; extern class CCharacterFactoryBuilder* g_CharFactoryBuilder; extern class CAiFuncMap* g_AiFuncMap; extern class CGameState* g_GameState; extern class CInGameTweakManagerBase* g_TweakManager; extern class CBooRenderer* g_Renderer; extern DataSpec::ITweakGame* g_tweakGame; extern DataSpec::ITweakPlayer* g_tweakPlayer; extern DataSpec::ITweakPlayerControl* g_tweakPlayerControl; extern DataSpec::ITweakPlayerGun* g_tweakPlayerGun; extern DataSpec::ITweakGunRes* g_tweakGunRes; extern DataSpec::ITweakPlayerRes* g_tweakPlayerRes; extern ITweakAutoMapper* g_tweakAutoMapper; extern DataSpec::ITweakGui* g_tweakGui; } #endif // __URDE_GAMEGLOBALOBJECTS_HPP__