#pragma once #include "ITweak.hpp" #include "zeus/CAABox.hpp" namespace DataSpec { struct ITweakPlayer : ITweak { virtual float GetMaxTranslationalAcceleration(int s) const=0; virtual float GetMaxRotationalAcceleration(int s) const=0; virtual float GetPlayerTranslationFriction(int s) const=0; virtual float GetPlayerRotationFriction(int s) const=0; virtual float GetPlayerRotationMaxSpeed(int s) const=0; virtual float GetPlayerTranslationMaxSpeed(int s) const=0; virtual float GetNormalGravAccel() const=0; virtual float GetFluidGravAccel() const=0; virtual float GetVerticalJumpAccel() const=0; virtual float GetHorizontalJumpAccel() const=0; virtual float GetVerticalDoubleJumpAccel() const=0; virtual float GetHorizontalDoubleJumpAccel() const=0; virtual float GetWaterJumpFactor() const=0; virtual float GetWaterBallJumpFactor() const=0; virtual float GetLavaJumpFactor() const=0; virtual float GetLavaBallJumpFactor() const=0; virtual float GetPhazonJumpFactor() const=0; virtual float GetPhazonBallJumpFactor() const=0; virtual float GetAllowedJumpTime() const=0; virtual float GetAllowedDoubleJumpTime() const=0; virtual float GetMinDoubleJumpWindow() const=0; virtual float GetMaxDoubleJumpWindow() const=0; virtual float GetMinJumpTime() const=0; virtual float GetMinDoubleJumpTime() const=0; virtual float GetAllowedLedgeTime() const=0; virtual float GetDoubleJumpImpulse() const=0; virtual float GetBackwardsForceMultiplier() const=0; virtual float GetBombJumpRadius() const=0; virtual float GetBombJumpHeight() const=0; virtual float GetEyeOffset() const=0; virtual float GetTurnSpeedMultiplier() const=0; virtual float GetFreeLookTurnSpeedMultiplier() const=0; virtual float GetFreeLookSpeed() const=0; virtual float GetFreeLookSnapSpeed() const=0; virtual float GetFreeLookCenteredThresholdAngle() const=0; virtual float GetFreeLookCenteredTime() const=0; virtual float GetOrbitModeTimer() const=0; virtual float GetOrbitUpperAngle() const=0; virtual float GetOrbitLowerAngle() const=0; virtual float GetOrbitHorizAngle() const=0; virtual float GetOrbitMaxTargetDistance() const=0; virtual float GetOrbitMaxLockDistance() const=0; virtual float GetOrbitDistanceThreshold() const=0; virtual uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const=0; virtual uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const=0; virtual uint32_t GetOrbitScreenBoxCenterX(int zone) const=0; virtual uint32_t GetOrbitScreenBoxCenterY(int zone) const=0; virtual uint32_t GetOrbitZoneIdealX(int zone) const=0; virtual uint32_t GetOrbitZoneIdealY(int zone) const=0; virtual float GetOrbitNearX() const=0; virtual float GetOrbitNearZ() const=0; virtual float GetOrbitFixedOffsetZDiff() const=0; virtual float GetOrbitZRange() const=0; virtual bool GetDashEnabled() const=0; virtual bool GetDashOnButtonRelease() const=0; virtual float GetDashButtonHoldCancelTime() const=0; virtual float GetDashStrafeInputThreshold() const=0; virtual float GetSidewaysDoubleJumpImpulse() const=0; virtual float GetSidewaysVerticalDoubleJumpAccel() const=0; virtual float GetSidewaysHorizontalDoubleJumpAccel() const=0; virtual float GetScanningRange() const=0; // x218 virtual bool GetScanRetention() const=0; virtual bool GetScanFreezesGame() const=0; // x21c_25 virtual bool GetOrbitWhileScanning() const=0; virtual bool GetFallingDoubleJump() const=0; virtual bool GetImpulseDoubleJump() const=0; virtual bool GetFiringCancelsCameraPitch() const=0; virtual bool GetAssistedAimingIgnoreHorizontal() const=0; virtual bool GetAssistedAimingIgnoreVertical() const=0; virtual float GetAimMaxDistance() const=0; virtual float GetAimThresholdDistance() const=0; virtual float GetAimBoxWidth() const=0; virtual float GetAimBoxHeight() const=0; virtual float GetAimTargetTimer() const=0; virtual float GetAimAssistHorizontalAngle() const=0; virtual float GetAimAssistVerticalAngle() const=0; virtual float GetScanMaxTargetDistance() const=0; virtual float GetScanMaxLockDistance() const=0; virtual bool GetMoveDuringFreeLook() const=0; virtual bool GetHoldButtonsForFreeLook() const=0; virtual bool GetTwoButtonsForFreeLook() const=0; virtual bool GetAimWhenOrbitingPoint() const=0; virtual bool GetStayInFreeLookWhileFiring() const=0; virtual bool GetOrbitFixedOffset() const=0; virtual bool GetGunButtonTogglesHolster() const=0; virtual bool GetGunNotFiringHolstersGun() const=0; virtual float GetPlayerHeight() const=0; // x26c virtual float GetPlayerXYHalfExtent() const=0; // x270 virtual bool GetFreeLookTurnsPlayer() const=0; // x228_24 virtual float GetStepUpHeight() const=0; // x274 virtual float GetStepDownHeight() const=0; // x278 virtual float GetPlayerBallHalfExtent() const=0; // x27c virtual float GetOrbitDistanceMax() const=0; virtual float GetGrappleSwingLength() const=0; virtual float GetGrappleSwingPeriod() const=0; virtual float GetGrapplePullSpeedMin() const=0; virtual float GetMaxGrappleLockedTurnAlignDistance() const=0; virtual float GetGrapplePullSpeedProportion() const=0; virtual float GetGrapplePullSpeedMax() const=0; virtual float GetGrappleLookCenterSpeed() const=0; virtual float GetMaxGrappleTurnSpeed() const=0; virtual float GetGrappleJumpForce() const=0; virtual float GetGrappleReleaseTime() const=0; virtual uint32_t GetGrappleJumpMode() const=0; virtual bool GetOrbitReleaseBreaksGrapple() const=0; virtual bool GetInvertGrappleTurn() const=0; virtual float GetGrappleBeamSpeed() const=0; virtual float GetGrappleBeamXWaveAmplitude() const=0; virtual float GetGrappleBeamZWaveAmplitude() const=0; virtual float GetGrappleBeamAnglePhaseDelta() const=0; virtual float GetHorizontalFreeLookAngleVel() const=0; virtual float GetVerticalFreeLookAngleVel() const=0; // x134 virtual float GetOrbitCameraSpeed() const=0; // x184 virtual float GetOrbitPreventionTime() const=0; virtual float GetJumpCameraPitchDownStart() const=0; // x288 virtual float GetJumpCameraPitchDownFull() const=0; // x28c virtual float GetJumpCameraPitchDownAngle() const=0; // x290 virtual float GetFallCameraPitchDownStart() const=0; // x294 virtual float GetFallCameraPitchDownFull() const=0; // x298 virtual float GetFallCameraPitchDownAngle() const=0; // x29c virtual float GetFirstPersonCameraSpeed() const=0; // x280 virtual float GetGrappleCameraSpeed() const=0; // x2b0 virtual float GetFreeLookDampenFactor() const=0; // x14c virtual float GetLeftLogicalThreshold() const=0; virtual float GetRightLogicalThreshold() const=0; virtual float GetOrbitMinDistance(int type) const=0; virtual float GetOrbitNormalDistance(int type) const=0; virtual float GetOrbitMaxDistance(int type) const=0; virtual float GetFrozenTimeout() const=0; virtual uint32_t GetIceBreakJumpCount() const=0; virtual float GetVariaDamageReduction() const=0; virtual float GetGravityDamageReduction() const=0; virtual float GetPhazonDamageReduction() const=0; }; }