#include "Collision/CJointCollisionDescription.hpp" namespace urde { CJointCollisionDescription::CJointCollisionDescription(ECollisionType colType, CSegId seg1, CSegId seg2, const zeus::CVector3f& v1, const zeus::CVector3f& v2, float f1, float f2, EOrientationType orientType, const std::string& name, float f3) : x0_colType(colType) , x4_orientType(orientType) , x8_(seg1) , x9_(seg2) , xc_(v1) , x18_(v2) , x24_(f1) , x28_(f2) , x2c_name(name) , x40_(f3) { } CJointCollisionDescription CJointCollisionDescription::SphereSubdivideCollision(CSegId seg1, CSegId seg2, float f1, float f2, EOrientationType orientType, const std::string& name, float f3) { return CJointCollisionDescription(ECollisionType::SphereSubdivide, seg1, seg2, zeus::CVector3f::skZero, zeus::CVector3f::skZero, f1, f2, orientType, name, f3); } CJointCollisionDescription CJointCollisionDescription::SphereCollision(CSegId segId, float f1, const std::string& name, float f2) { return CJointCollisionDescription(ECollisionType::Sphere, segId, -1, zeus::CVector3f::skZero, zeus::CVector3f::skZero, f1, 0.f, EOrientationType::Zero, name, f2); } CJointCollisionDescription CJointCollisionDescription::AABoxCollision(CSegId segId, const zeus::CVector3f& v1, const std::string& name, float f1) { return CJointCollisionDescription(ECollisionType::AABox, segId, -1, v1, zeus::CVector3f::skZero, 0.f, 0.f, EOrientationType::Zero, name, f1); } CJointCollisionDescription CJointCollisionDescription::OBBCollision(CSegId segId, const zeus::CVector3f& v1, const zeus::CVector3f& v2, const std::string& name, float f1) { return CJointCollisionDescription(ECollisionType::OBB, segId, -1, v1, v2, 0.f, 0.f, EOrientationType::Zero, name, f1); } }