#pragma once #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CStringTable.hpp" #include namespace urde { struct CFinalInput; class CGuiModel; class CGuiTextPane; class CGuiWidget; namespace MP1 { class CMessageScreen { TLockedToken x0_msg; TLockedToken xc_msgScreen; CGuiFrame* x18_loadedMsgScreen = nullptr; CGuiTextPane* x1c_textpane_message = nullptr; CGuiWidget* x20_basewidget_top = nullptr; CGuiWidget* x24_basewidget_center = nullptr; CGuiWidget* x28_basewidget_bottom = nullptr; CGuiModel* x2c_model_abutton = nullptr; CGuiModel* x30_model_top = nullptr; CGuiModel* x34_model_center = nullptr; CGuiModel* x38_model_bottom = nullptr; CGuiModel* x3c_model_bg = nullptr; CGuiModel* x40_model_videoband = nullptr; zeus::CVector3f x44_topPos; zeus::CVector3f x50_bottomPos; zeus::CVector3f x5c_videoBandPos; float x68_videoBandOffset = 10.f; u32 x6c_page = 0; float x70_blurAmt = 0.f; float x74_delayTime; bool x78_24_exit : 1 = false; public: explicit CMessageScreen(CAssetId msg, float time); void ProcessControllerInput(const CFinalInput& input); bool Update(float dt, float blurAmt); void Draw() const; }; } // namespace MP1 } // namespace urde