#include "Graphics/CModel.hpp" #include "Graphics/CTexture.hpp" #include "Graphics/CGraphics.hpp" #include "hecl/HMDLMeta.hpp" #include "hecl/Runtime.hpp" namespace urde { static logvisor::Module Log("urde::CModelBoo"); bool CBooModel::g_DrawingOccluders = false; struct SUnskinnedUniforms { zeus::CMatrix4f mv; zeus::CMatrix4f mvinv; zeus::CMatrix4f proj; zeus::CMatrix4f tex[8]; }; CBooModel::CBooModel(std::vector* surfaces, SShader& shader, boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo, const zeus::CAABox& aabb, u8 shortNormals, bool texturesLoaded) : x0_surfaces(surfaces), x4_matSet(&shader.m_matSet), m_pipelines(&shader.m_shaders), m_vtxFmt(vtxFmt), x8_vbo(vbo), xc_ibo(ibo), x1c_textures(&shader.x0_textures), x20_aabb(aabb), x40_24_texturesLoaded(texturesLoaded), x40_25_(0), x41_shortNormals(shortNormals) { for (CBooSurface& surf : *x0_surfaces) surf.m_parent = this; for (auto it=x0_surfaces->rbegin() ; it != x0_surfaces->rend() ; ++it) { u32 matId = it->m_data.matIdx; const DataSpec::DNAMP1::HMDLMaterialSet::Material& matData = GetMaterialByIndex(matId); if (matData.flags.depthSorting()) { it->m_next = x3c_firstSortedSurface; x3c_firstSortedSurface = &*it; } else { it->m_next = x38_firstUnsortedSurface; x38_firstUnsortedSurface = &*it; } } if (x40_24_texturesLoaded) BuildGfxToken(); } void CBooModel::BuildGfxToken() { m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool { m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SUnskinnedUniforms), 1); boo::IGraphicsBuffer* bufs[] = {m_uniformBuffer}; m_shaderDataBindings.reserve(x4_matSet->materials.size()); auto pipelineIt = m_pipelines->begin(); std::vector texs; for (const DataSpec::DNAMP1::HMDLMaterialSet::Material& mat : x4_matSet->materials) { texs.clear(); texs.reserve(mat.textureIdxs.size()); for (atUint32 idx : mat.textureIdxs) { TCachedToken& tex = (*x1c_textures)[idx]; texs.push_back(tex.GetObj()->GetBooTexture()); } m_shaderDataBindings.push_back(ctx.newShaderDataBinding(*pipelineIt, m_vtxFmt, x8_vbo, nullptr, xc_ibo, 1, bufs, mat.textureIdxs.size(), texs.data())); ++pipelineIt; } return true; }); } void CBooModel::MakeTexuresFromMats(const DataSpec::DNAMP1::HMDLMaterialSet& matSet, std::vector>& toksOut, IObjectStore& store) { toksOut.reserve(matSet.head.textureIDs.size()); for (const DataSpec::UniqueID32& id : matSet.head.textureIDs) toksOut.emplace_back(store.GetObj({SBIG('TXTR'), id.toUint32()})); } void CBooModel::RemapMaterialData(SShader& shader) { x4_matSet = &shader.m_matSet; x1c_textures = &shader.x0_textures; m_pipelines = &shader.m_shaders; x40_24_texturesLoaded = false; m_gfxToken.doDestroy(); } bool CBooModel::TryLockTextures() const { if (!x40_24_texturesLoaded) { bool allLoad = true; for (TCachedToken& tex : *x1c_textures) { tex.Lock(); if (!tex.IsLoaded()) allLoad = false; } if (allLoad) ((CBooModel*)this)->BuildGfxToken(); ((CBooModel*)this)->x40_24_texturesLoaded = allLoad; } return x40_24_texturesLoaded; } void CBooModel::UnlockTextures() const { for (TCachedToken& tex : *x1c_textures) tex.Unlock(); ((CBooModel*)this)->x40_24_texturesLoaded = false; } void CBooModel::DrawAlphaSurfaces(const CModelFlags& flags) const { if (TryLockTextures()) { const CBooSurface* surf = x3c_firstSortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } } void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const { if (TryLockTextures()) { const CBooSurface* surf = x38_firstUnsortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } } void CBooModel::DrawSurfaces(const CModelFlags& flags) const { if (!(flags.f3 & 0x4)) if (!TryLockTextures()) return; const CBooSurface* surf = x38_firstUnsortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } surf = x3c_firstSortedSurface; while (surf) { DrawSurface(*surf, flags); surf = surf->m_next; } } void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const { const DataSpec::DNAMP1::HMDLMaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx); if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders) return; CGraphics::SetShaderDataBinding(m_shaderDataBindings[surf.m_data.matIdx]); CGraphics::DrawArrayIndexed(surf.m_data.idxStart, surf.m_data.idxCount); } void CBooModel::DrawAlpha(const CModelFlags& flags) const { DrawAlphaSurfaces(flags); } void CBooModel::DrawNormal(const CModelFlags& flags) const { DrawNormalSurfaces(flags); } void CBooModel::Draw(const CModelFlags& flags) const { DrawSurfaces(flags); } static const u8* MemoryFromPartData(const u8*& dataCur, const s32*& secSizeCur) { const u8* ret; if (*secSizeCur) ret = dataCur; else ret = nullptr; dataCur += hecl::SBig(*secSizeCur); ++secSizeCur; return ret; } CModel::CModel(std::unique_ptr&& in, u32 dataLen, IObjectStore* store) : x0_data(std::move(in)), x4_dataLen(dataLen) { u32 version = hecl::SBig(*reinterpret_cast(x0_data.get() + 0x4)); u32 flags = hecl::SBig(*reinterpret_cast(x0_data.get() + 0x8)); if (version != 16) Log.report(logvisor::Fatal, "invalid CMDL for loading with boo"); u32 secCount = hecl::SBig(*reinterpret_cast(x0_data.get() + 0x24)); u32 matSetCount = hecl::SBig(*reinterpret_cast(x0_data.get() + 0x28)); x18_matSets.reserve(matSetCount); const u8* dataCur = x0_data.get() + ROUND_UP_32(0x2c + secCount * 4); const s32* secSizeCur = reinterpret_cast(x0_data.get() + 0x2c); for (u32 i=0 ; i bool { m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, hmdlMeta.vertStride, hmdlMeta.vertCount); m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, hmdlMeta.indexCount); m_vtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, hmdlMeta, m_vbo, m_ibo); for (CBooModel::SShader& matSet : x18_matSets) { matSet.m_shaders.reserve(matSet.m_matSet.materials.size()); for (const DataSpec::DNAMP1::HMDLMaterialSet::Material& mat : matSet.m_matSet.materials) { hecl::Runtime::ShaderTag tag(mat.heclIr, hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount, 0, mat.uvAnims.size(), true, true, true); matSet.m_shaders.push_back(CGraphics::g_ShaderCacheMgr->buildShader(tag, mat.heclIr, "CMDL", ctx)); } } return true; }); u32 surfCount = hecl::SBig(*reinterpret_cast(surfInfo)); x8_surfaces.reserve(surfCount); for (u32 i=0 ; i(x0_data.get() + 0x18); zeus::CAABox aabb(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]), hecl::SBig(aabbPtr[3]), hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5])); x28_modelInst = std::make_unique(&x8_surfaces, x18_matSets[0], m_vtxFmt, m_vbo, m_ibo, aabb, flags & 0x2, true); } void CBooModel::SShader::UnlockTextures() { for (TCachedToken& tex : x0_textures) tex.Unlock(); } void CModel::VerifyCurrentShader(int shaderIdx) const { int idx = 0; for (const CBooModel::SShader& shader : x18_matSets) if (idx++ != shaderIdx) ((CBooModel::SShader&)shader).UnlockTextures(); } void CModel::DrawSortedParts(const CModelFlags& flags) const { } void CModel::DrawUnsortedParts(const CModelFlags& flags) const { } void CModel::Draw(const CModelFlags& flags) const { } void CModel::Touch(int shaderIdx) const { } bool CModel::IsLoaded(int shaderIdx) const { VerifyCurrentShader(shaderIdx); return false; } CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag, std::unique_ptr&& in, u32 len, const urde::CVParamTransfer& vparms) { IObjectStore* store = static_cast*>(vparms.GetObj())->GetParam(); return TToken::GetIObjObjectFor(std::make_unique(std::move(in), len, store)); } }