#pragma once #include "Runtime/IOStreams.hpp" #include "Runtime/Character/CCharAnimTime.hpp" #include "Runtime/Character/IMetaTrans.hpp" namespace urde { class CMetaTransTrans : public IMetaTrans { CCharAnimTime x4_transDur; bool xc_; bool xd_runA; u32 x10_flags; public: CMetaTransTrans(CInputStream& in); EMetaTransType GetType() const override { return EMetaTransType::Trans; } std::shared_ptr VGetTransitionTree(const std::weak_ptr& a, const std::weak_ptr& b, const CAnimSysContext& animSys) const override; }; } // namespace urde