#include "Graphics/CTexture.hpp" #include "CToken.hpp" #include #include u32 GXGetTexBufferSize(u16 width, u16 height, u32 format, bool mipmap, u8 max_lod) { s32 shiftX = 0; s32 shiftY = 0; switch (format) { case GX::TF_I4: case GX::TF_C4: case GX::TF_CMPR: case GX::CTF_R4: case GX::CTF_Z4: shiftX = 3; shiftY = 3; break; case GX::TF_I8: case GX::TF_IA4: case GX::TF_C8: case GX::TF_Z8: case GX::CTF_RA4: case GX::CTF_A8: case GX::CTF_R8: case GX::CTF_G8: case GX::CTF_B8: case GX::CTF_Z8M: case GX::CTF_Z8L: shiftX = 3; shiftY = 2; break; case GX::TF_IA8: case GX::TF_RGB565: case GX::TF_RGB5A3: case GX::TF_RGBA8: case GX::TF_C14X2: case GX::TF_Z16: case GX::TF_Z24X8: case GX::CTF_RA8: case GX::CTF_RG8: case GX::CTF_GB8: case GX::CTF_Z16L: shiftX = 2; shiftY = 2; break; default: break; } u32 bitSize = format == GX::TF_RGBA8 || format == GX::TF_Z24X8 ? 64 : 32; u32 bufLen = 0; if (mipmap) { while (max_lod != 0) { const u32 tileX = ((width + (1 << shiftX) - 1) >> shiftX); const u32 tileY = ((height + (1 << shiftY) - 1) >> shiftY); bufLen += bitSize * tileX * tileY; if (width == 1 && height == 1) { return bufLen; } width = (width < 2) ? 1 : width / 2; height = (height < 2) ? 1 : height / 2; --max_lod; }; } else { const u32 tileX = ((width + (1 << shiftX) - 1) >> shiftX); const u32 tileY = ((height + (1 << shiftY) - 1) >> shiftY); bufLen = bitSize * tileX * tileY; } return bufLen; } namespace metaforce { static std::array sLoadedTextures{}; CTexture::CTexture(ETexelFormat fmt, u16 w, u16 h, s32 mips, std::string_view label) : x0_fmt(fmt) , x4_w(w) , x6_h(h) , x8_mips(mips) , x9_bitsPerPixel(TexelFormatBitsPerPixel(fmt)) , x64_frameAllocated(sCurrentFrameCount) , m_label(fmt::format(FMT_STRING("{} ({})"), label, magic_enum::enum_name(fmt))) { InitBitmapBuffers(fmt, w, h, mips); InitTextureObjs(false); } CTexture::CTexture(CInputStream& in, std::string_view label, EAutoMipmap automip, EBlackKey blackKey) : x0_fmt(ETexelFormat(in.ReadLong())) , x4_w(in.ReadShort()) , x6_h(in.ReadShort()) , x8_mips(in.ReadLong()) , x64_frameAllocated(sCurrentFrameCount) , m_label(fmt::format(FMT_STRING("{} ({})"), label, magic_enum::enum_name(x0_fmt))) { bool hasPalette = (x0_fmt == ETexelFormat::C4 || x0_fmt == ETexelFormat::C8 || x0_fmt == ETexelFormat::C14X2); if (hasPalette) { x10_graphicsPalette = std::make_unique(in); xa_25_canLoadPalette = true; } x9_bitsPerPixel = TexelFormatBitsPerPixel(x0_fmt); InitBitmapBuffers(x0_fmt, x4_w, x6_h, x8_mips); u32 bufLen = 0; if (x8_mips > 0) { for (u32 i = 0; i < x8_mips; ++i) { u32 curMip = i & 63; const u32 width = ROUND_UP_4(x4_w >> curMip); const u32 height = ROUND_UP_4(x6_h >> curMip); bufLen += (width * height * x9_bitsPerPixel) / 8; } } for (u32 i = 0, len = 0; i < bufLen; i += len) { len = bufLen - i; if (len > 256) { len = 256; } auto image_ptr = /*x44_aramToken.GetMRAMSafe() */ x44_aramToken_x4_buff.get(); in.Get(image_ptr + i, len); // DCFlushRangeNoSync(x44_aramToken_x4_buff.get() + i, ROUND_UP_32(len)); } if (sMangleMips) { for (u32 i = 0; i < x8_mips; ++i) { MangleMipmap(i); } } InitTextureObjs(true); } u8* CTexture::Lock() { xa_24_locked = true; return GetBitMapData(0); } void CTexture::UnLock() { xa_24_locked = false; CountMemory(); // DCFlushRange(x44_aramToken.GetMRAMSafe(), ROUND_UP_32(xc_memoryAllocated)); } void CTexture::Load(GX::TexMapID id, EClampMode clamp) { if (sLoadedTextures[id] != this || xa_29_canLoadObj) { auto* image_ptr = /*x44_aramToken.GetMRAMSafe() */ x44_aramToken_x4_buff.get(); CountMemory(); if (HasPalette()) { x10_graphicsPalette->Load(); xa_25_canLoadPalette = false; } xa_29_canLoadObj = false; if (x40_clampMode != clamp) { x40_clampMode = !xa_26_isPowerOfTwo ? EClampMode::Clamp : clamp; // GXInitTexObjWrapMode(x20_texObj, static_cast(x40_clampMode), static_cast(x40_clampMode)); } // GXInitObjectData(x20_texObj, image_ptr); // GXLoadObj(x20_texObj, id); aurora::gfx::bind_texture(id, clamp, x20_texObj, 0.f); sLoadedTextures[id] = this; x64_frameAllocated = sCurrentFrameCount; } } void CTexture::LoadMipLevel(float lod, GX::TexMapID id, EClampMode clamp) { // auto image_ptr = /*x44_aramToken.GetMRAMSafe() */ x44_aramToken_x4_buff.get(); // u32 width = x4_w; // u32 height = x6_h; // u32 iVar15 = 0; // u32 offset = 0; // if (mip > 0) { // for (u32 i = 0; i < mip; ++i) { // offset += ROUND_UP_32(x9_bitsPerPixel * (ROUND_UP_4(width) * ROUND_UP_4(height))); // width /= 2; // height /= 2; // } // } // GXTexObj texObj; // GXInitTexObj(&texObj, image_ptr + offset, width, height, x18_gxFormat); // GXInitTexObjLod(&texObj, GX_LINEAR, GX_LINEAR, 0.f, 1.f, 0.f, false, false, GX_ANISO_1); if (HasPalette()) { x10_graphicsPalette->Load(); xa_25_canLoadPalette = false; } // GXLoadTexObj(&texObj, mapId); aurora::gfx::bind_texture(id, clamp, x20_texObj, lod); x64_frameAllocated = sCurrentFrameCount; sLoadedTextures[id] = nullptr; } void CTexture::MakeSwappable() { if (!xa_27_noSwap) { return; } xa_27_noSwap = false; } const u8* CTexture::GetConstBitMapData(s32 mip) const { u32 buffOffset = 0; if (x8_mips > 0) { for (u32 i = 0; i < x8_mips; ++i) { buffOffset += (x9_bitsPerPixel >> 3) * (x4_w >> (i & 0x3f)) * (x6_h >> (i & 0x3f)); } } return x44_aramToken_x4_buff.get() + buffOffset; /* x44_aramToken.GetMRAMSafe() + buffOffset*/ } u8* CTexture::GetBitMapData(s32 mip) const { return const_cast(GetConstBitMapData(mip)); } void CTexture::InitBitmapBuffers(ETexelFormat fmt, u16 width, u16 height, s32 mips) { switch (fmt) { case ETexelFormat::I4: x18_gxFormat = GX::TF_I4; break; case ETexelFormat::I8: x18_gxFormat = GX::TF_I8; break; case ETexelFormat::IA4: x18_gxFormat = GX::TF_IA4; break; case ETexelFormat::IA8: x18_gxFormat = GX::TF_IA8; break; case ETexelFormat::C4: x1c_gxCIFormat = GX::TF_C4; break; case ETexelFormat::C8: x1c_gxCIFormat = GX::TF_C8; break; case ETexelFormat::C14X2: x1c_gxCIFormat = GX::TF_C14X2; break; case ETexelFormat::RGB565: x18_gxFormat = GX::TF_RGB565; break; case ETexelFormat::RGB5A3: x18_gxFormat = GX::TF_RGB5A3; break; case ETexelFormat::RGBA8: x18_gxFormat = GX::TF_RGBA8; break; case ETexelFormat::CMPR: x18_gxFormat = GX::TF_CMPR; break; default: break; } u32 format = (x0_fmt == ETexelFormat::C4 || x0_fmt == ETexelFormat::C8 || x0_fmt == ETexelFormat::C14X2) ? x1c_gxCIFormat : x18_gxFormat; xc_memoryAllocated = GXGetTexBufferSize(width, height, format, mips > 1, mips > 1 ? 11 : 0); x44_aramToken_x4_buff = std::make_unique(xc_memoryAllocated); /*x44_aramToken.PostConstruct(buf, xc_memoryAllocated, 1);*/ CountMemory(); } void CTexture::InitTextureObjs(bool write) { xa_26_isPowerOfTwo = zeus::floorPowerOfTwo(x4_w) == x4_w && zeus::floorPowerOfTwo(x6_h) == x6_h; if (!xa_26_isPowerOfTwo) { x40_clampMode = EClampMode::Clamp; } CountMemory(); if (IsCITexture()) { // GXInitTexObjCI(x20_texObj, x44_aramToken_x4_buff.get(), x4_w, x6_h, x1c_gxCIFormat, u32(x40_clampMode), // u32(x40_clampMode), x8_mips > 1, 0); // TODO } else { // GXInitTexObj(x20_texObj, x44_aramToken_x4_buff.get(), x4_w, x6_h, x1c_gxCIFormat, u32(x40_clampMode), // u32(x40_clampMode), x8_mips > 1); // GXInitTexObjLOD(x20_texObj, x8_mips > 1 ? GX_LIN_MIP_LIN : GX_LINEAR, 0.f, static_cast(x8_mips) - 1.f, // 0.f, // false, false, x8_mips > 1 ? GX_ANISO_4 : GX_ANISO_1); x20_texObj = aurora::gfx::new_dynamic_texture_2d(x4_w, x6_h, x8_mips, x0_fmt, m_label); if (write) { aurora::gfx::write_texture(x20_texObj, {x44_aramToken_x4_buff.get(), xc_memoryAllocated}); } } xa_29_canLoadObj = true; } void CTexture::CountMemory() { if (xa_28_counted) { return; } xa_28_counted = true; sTotalAllocatedMemory += xc_memoryAllocated; } void CTexture::UncountMemory() { if (!xa_28_counted) { return; } xa_28_counted = false; sTotalAllocatedMemory -= xc_memoryAllocated; } void CTexture::MangleMipmap(u32 mip) { // TODO(phil): Mangle mipmap } u32 CTexture::TexelFormatBitsPerPixel(ETexelFormat fmt) { switch (fmt) { case ETexelFormat::I4: case ETexelFormat::C4: case ETexelFormat::CMPR: return 4; case ETexelFormat::I8: case ETexelFormat::IA4: case ETexelFormat::C8: return 8; case ETexelFormat::IA8: case ETexelFormat::C14X2: case ETexelFormat::RGB565: case ETexelFormat::RGB5A3: return 16; case ETexelFormat::RGBA8: return 32; default: return 0; } } bool CTexture::sMangleMips = false; u32 CTexture::sCurrentFrameCount = 0; u32 CTexture::sTotalAllocatedMemory = 0; void CTexture::InvalidateTexMap(GX::TexMapID id) { aurora::gfx::unbind_texture(id); sLoadedTextures[id] = nullptr; } CFactoryFnReturn FTextureFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms, CObjectReference* selfRef) { const auto label = fmt::format("{} {}", tag.type, tag.id); return TToken::GetIObjObjectFor(std::make_unique(in, label)); } } // namespace metaforce