#include "CPathFindSearch.hpp" namespace urde { CPathFindSearch::CPathFindSearch(CPFArea* area, u32 flags, u32 w2, float f1, float f2) : x0_area(area), xd0_f2(f2), xd4_f1(f1), xdc_flags(flags), xe0_w2(1u << w2) { } void CPathFindSearch::Search(const zeus::CVector3f& p1, const zeus::CVector3f& p2) { x4_.clear(); xc8_ = 0; } }