#pragma once #include <memory> #include "Runtime/Collision/CCollisionActorManager.hpp" #include "Runtime/World/CPatterned.hpp" #include <zeus/CVector3f.hpp> namespace urde::MP1 { class CSpankWeed : public CPatterned { float x568_maxDetectionRange; float x56c_detectionHeightRange; float x570_maxHearingRange; float x574_maxSightRange; float x578_hideTime; bool x57c_canKnockBack = false; /* float x580_ = 0.f; unused */ zeus::CVector3f x584_retreatOrigin; TUniqueId x590_ = kInvalidUniqueId; std::unique_ptr<CCollisionActorManager> x594_collisionMgr; bool x598_isHiding = true; zeus::CVector3f x59c_lockonOffset; zeus::CVector3f x5a8_lockonTarget; s32 x5b4_ = -1; s32 x5b8_ = -1; s32 x5bc_ = -1; float GetPlayerDistance(CStateManager&) const; public: DEFINE_PATTERNED(SpankWeed); CSpankWeed(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, float, float, float, float); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; zeus::CVector3f GetOrbitPosition(const CStateManager&) const override; zeus::CVector3f GetAimPosition(const CStateManager&, float) const override; bool AnimOver(CStateManager&, float) override { return x5bc_ == 3; } void Flinch(CStateManager&, EStateMsg, float) override; bool Delay(CStateManager&, float) override; bool InRange(CStateManager&, float) override; bool HearPlayer(CStateManager&, float) override; bool InDetectionRange(CStateManager&, float) override; void Attack(CStateManager&, EStateMsg, float) override; void TargetPatrol(CStateManager&, EStateMsg, float) override; void Lurk(CStateManager&, EStateMsg, float) override; void FadeOut(CStateManager&, EStateMsg, float) override; void FadeIn(CStateManager&, EStateMsg, float) override; void Patrol(CStateManager&, EStateMsg, float) override; void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred, float magnitude) override; }; } // namespace urde::MP1