#ifndef _DNAMP1_SPINDLECAMERA_HPP_ #define _DNAMP1_SPINDLECAMERA_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct SpindleCamera : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value unknown1; PlayerHintParameters playerHint; Value unknown2; Value unknown3; Value unknown4; Value unknown5; struct SpindleCameraParameters : BigYAML { DECL_YAML Value unknown1; Value unknown2; Value unknown3; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; } spindleCameraParameters[15]; }; } } #endif