#ifndef _DNAMP1_STEAM_HPP_ #define _DNAMP1_STEAM_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct Steam : IScriptObject { DECL_YAML String<-1> name; Value location; Value volume; DamageInfo damageInfo; Value unknown1; Value unknown2; Value unknown3; UniqueID32 texture; Value unknown4; Value unknown5; Value unknown6; Value unknown7; Value unknown8; void nameIDs(PAKRouter& pakRouter) const { if (texture) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture); ent->name = name + "_texture"; } } }; } } #endif